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Other power-ups (not in the main repositories)#

Level 2 = upgraded version. Bold words are keywords (see the glossary). Where a description still shows {0}, the number comes from the parameters listed under it (e.g. +{0} Speed with speedBonus = 15 means +15 Speed).

These power-ups never show up as normal rewards. They come from specific systems: squads, opponents/bosses, chaos events, Canada curses, quests, NPCs, or are unused/test content.

Cultist powers (11)#

Cultist Teleport#

Class: Rogue.Cultist

Level 1 (cultistPowerC) - Parameters: cultistPowerups = ["→frozenIncantation", "→frogIncantation"]

Level 1 (cultistPowerRW) - Parameters: cultistPowerups = ["→transformationEvilJelly"]

Level 1 (cultistPowerC) - Parameters: cultistPowerups = ["→frozenIncantation", "→frogIncantation"]

Level 1 (cultistPowerRW) - Parameters: cultistPowerups = ["→transformationEvilJelly"]

CultistAI#

Class: Rogue.Cultist

Level 1 (cultistPowerRD) - Parameters: cultistPowerups = ["→transformationEvilRory"]

Level 1 (cultistPowerLW) - Parameters: cultistPowerups = ["→transformationEvilDord"]

Level 1 (cultistPowerRD) - Parameters: cultistPowerups = ["→transformationEvilRory"]

Level 1 (cultistPowerLW) - Parameters: cultistPowerups = ["→transformationEvilDord"]

cultistPowerCornelius#

Class: Rogue.Cultist

Level 1 (cultistPowerCornelius) - Parameters: cultistPowerups = ["→transformationEvilCornelius"]

Level 1 (cultistPowerCornelius) - Parameters: cultistPowerups = ["→transformationEvilCornelius"]

cultistPowerPam#

Class: Rogue.Cultist

Level 1 (cultistPowerPam) - Parameters: cultistPowerups = ["→transformationEvilPam"]

Level 1 (cultistPowerPam) - Parameters: cultistPowerups = ["→transformationEvilPam"]

frogIncantation#

Class: Rogue.FrogIncantation

Level 1 (frogIncantation)

Level 1 (frogIncantation)

Level 1 (frogIncantation)

frozenIncantation#

Class: Rogue.FrozenIncantation

Level 1 (frozenIncantation)

Level 1 (frozenIncantation)

Level 1 (frozenIncantation)

transformationEvilCornelius#

Class: Rogue.TransformationIncantation

Level 1 (transformationEvilCornelius) - Parameters: eliteTransformation = →evil_cornelius

Level 1 (transformationEvilCornelius) - Parameters: eliteTransformation = →evil_cornelius

Level 1 (transformationEvilCornelius) - Parameters: eliteTransformation = →evil_cornelius

transformationEvilDord#

Class: Rogue.TransformationIncantation

Level 1 (transformationEvilDord) - Parameters: eliteTransformation = →evil_dord

Level 1 (transformationEvilDord) - Parameters: eliteTransformation = →evil_dord

Level 1 (transformationEvilDord) - Parameters: eliteTransformation = →evil_dord

transformationEvilJelly#

Class: Rogue.TransformationIncantation

Level 1 (transformationEvilJelly) - Parameters: eliteTransformation = →evil_jelly

Level 1 (transformationEvilJelly) - Parameters: eliteTransformation = →evil_jelly

Level 1 (transformationEvilJelly) - Parameters: eliteTransformation = →evil_jelly

transformationEvilPam#

Class: Rogue.TransformationIncantation

Level 1 (transformationEvilPam) - Parameters: eliteTransformation = →evil_pam

Level 1 (transformationEvilPam) - Parameters: eliteTransformation = →evil_pam

Level 1 (transformationEvilPam) - Parameters: eliteTransformation = →evil_pam

transformationEvilRory#

Class: Rogue.TransformationIncantation

Level 1 (transformationEvilRory) - Parameters: eliteTransformation = →evil_rory

Level 1 (transformationEvilRory) - Parameters: eliteTransformation = →evil_rory

Level 1 (transformationEvilRory) - Parameters: eliteTransformation = →evil_rory

Level 1 (transformationEvilRory) - Parameters: eliteTransformation = →evil_rory

Golden Helmet (2)#

Golden Frog#

Class: Rogue.FrogGoldenHelmetRelic · Categories: GoldenHelmet

Level 1 (Frog Golden Helmet Relic) - Description: Opponents with the Golden Helmet are frogged

Level 1 (Frog Golden Helmet Relic) - Description: Opponents with the Golden Helmet are frogged

Royal Rest#

Class: Rogue.GoldenHelmetBenchBonus · Categories: UsedInCampaignPool, GoldenHelmet

Level 1 (Golden Helmet Bench Bonus) - Description: Golden Helmet gives 3x bench bonus - Stat bonus: Times applied: {0}

  • Constants: Multiplier = 3

Opponent / AI powers (3)#

Goalie Fart#

Class: Rogue.Powerups.AI.GoaltenderFart · Categories: Goalie, UsedInCampaignGoaliePool, GoalieCustomization

Level 1 (Goalie Fart) - Description: Will automatically fart the puck away from the crease - Parameters: fartParticle = GameObject:Pet_Active

Level 1 (Goalie Fart) - Description: Will automatically fart the puck away from the crease - Parameters: fartParticle = GameObject:Pet_Active

Knights AI#

Class: Rogue.KnightAIPowerup

Level 1 (knightAI)

Level 1 (knightAI)

Level 1 (knightAI)

Prince AI#

Class: Rogue.PrinceAI

Level 1 (princeAI)

Level 1 (princeAI)

Level 1 (princeAI)

Other abilities (14)#

Gas#

Class: Rogue.FartRepellent · Categories: Utility, UsedInCampaignPool, Fart, SkaterCustomization

Level 1 (Gas) - Description: Fart to repel skaters and objects - Parameters: maxCharges = 1; baseCooldown = 5; brawlAiUsage = 0; fartParticle = GameObject:Pet_Active; ForceFactor = 1; MaxRangeFactor = 1; MaxChargeDuration = 3; ChargedForceBonus = 1.3; ChargedRangeBonus = 0.6; ChargedStainScaleBonus = 0.75; ChargedVolumeBoost = 2; ChargedPitchDrop = 0.3

Level 1 (Gas) - Description: Fart to repel skaters and objects - Parameters: maxCharges = 1; baseCooldown = 5; brawlAiUsage = 0; fartParticle = GameObject:Pet_Active; ForceFactor = 1; MaxRangeFactor = 1; MaxChargeDuration = 3; ChargedForceBonus = 1.3; ChargedRangeBonus = 0.6; ChargedStainScaleBonus = 0.75; ChargedVolumeBoost = 2; ChargedPitchDrop = 0.3

Level 1 (Gas) - Description: Fart to repel skaters and objects - Parameters: maxCharges = 1; baseCooldown = 5; brawlAiUsage = 0; fartParticle = GameObject:Pet_Active; ForceFactor = 1; MaxRangeFactor = 1; MaxChargeDuration = 3; ChargedForceBonus = 1.3; ChargedRangeBonus = 0.6; ChargedStainScaleBonus = 0.75; ChargedVolumeBoost = 2; ChargedPitchDrop = 0.3

Grappling Hook#

Class: Rogue.GrapplingHookPowerup · Categories: Utility, Speed

Level 1 (Grappling Hook Mountaineer) - Description: Pull opponents to you, or pull yourself to a teammate - Parameters: maxCharges = 1; baseCooldown = 9; brawlAiUsage = 0; hookObjectPrefab = GameObject:HookTriggerPrefab; ropePrefab = GameObject:GrapplingHookRopeVfx; config = {"extendSpeedFactor": 1.0, "ropeLengthFactor": 1.0, "canDisarm": 0}

Level 1 (Grappling Hook Mountaineer) - Description: Pull opponents to you, or pull yourself to a teammate - Parameters: maxCharges = 1; baseCooldown = 9; brawlAiUsage = 0; hookObjectPrefab = GameObject:HookTriggerPrefab; ropePrefab = GameObject:GrapplingHookRopeVfx; config = {"extendSpeedFactor": 1.0, "ropeLengthFactor": 1.0, "canDisarm": 0}

Level 1 (Grappling Hook Mountaineer) - Description: Pull opponents to you, or pull yourself to a teammate - Parameters: maxCharges = 1; baseCooldown = 9; brawlAiUsage = 0; hookObjectPrefab = GameObject:HookTriggerPrefab; ropePrefab = GameObject:GrapplingHookRopeVfx; config = {"extendSpeedFactor": 1.0, "ropeLengthFactor": 1.0, "canDisarm": 0}

Head Smasher#

Class: Rogue.HeadShot · Categories: Offensive, Accuracy, UsedInCampaignPool, SkaterCustomization

Level 1 (Head Smasher) - Description: Ricochet the puck off nearby opponents' faces. Leaves them knocked out - Parameters: maxCharges = 1; baseCooldown = -1; brawlAiUsage = 0; chainingRangeMultiplier = 1; shouldLoseStick = 0

Headshot Redirect#

Class: Rogue.HeadShotRedirect · Categories: Offensive, Accuracy, UsedInCampaignPool, SkaterCustomization

Level 1 (Headshot Redirect) - Description: Use the face of a teammate to deflect a puck toward the net - Parameters: maxCharges = 1; baseCooldown = -1; brawlAiUsage = 0; hasSonicSlapEffect = 0; sonicSlapRadius = 8; shotPowerBonus = 10

Level 1 (Headshot Redirect) - Description: Use the face of a teammate to deflect a puck toward the net - Parameters: maxCharges = 1; baseCooldown = -1; brawlAiUsage = 0; hasSonicSlapEffect = 0; sonicSlapRadius = 8; shotPowerBonus = 10

Level 1 (Headshot Redirect) - Description: Use the face of a teammate to deflect a puck toward the net - Parameters: maxCharges = 1; baseCooldown = -1; brawlAiUsage = 0; hasSonicSlapEffect = 0; sonicSlapRadius = 8; shotPowerBonus = 10

Jump#

Class: Rogue.Jump · Categories: Utility, Speed, UsedInCampaignPool, SkaterCustomization

Level 1 (jump) - Description: Jump in the air; hold to go higher. Execute a jump shot in the offensive zone - Parameters: maxCharges = 1; baseCooldown = 12; brawlAiUsage = 0

Level 1 (jump) - Description: Jump in the air; hold to go higher. Execute a jump shot in the offensive zone - Parameters: maxCharges = 1; baseCooldown = 12; brawlAiUsage = 0

Mega Pokecheck#

Class: Rogue.MegaPokecheck · Categories: Defensive

Level 1 (megaPokecheck) - Description: A pokecheck with huge reach - Parameters: maxCharges = 1; baseCooldown = 4; brawlAiUsage = 0

Level 1 (megaPokecheck) - Description: A pokecheck with huge reach - Parameters: maxCharges = 1; baseCooldown = 4; brawlAiUsage = 0

Mega-Sauce#

Class: Rogue.MegaLob · Categories: Offensive, Accuracy, UsedInCampaignPool, SkaterCustomization

Level 1 (megaLob) - Description: Clear the puck far and high - Parameters: maxCharges = 1; baseCooldown = -1; brawlAiUsage = 0

Level 1 (megaLob) - Description: Clear the puck far and high - Parameters: maxCharges = 1; baseCooldown = -1; brawlAiUsage = 0

Level 1 (megaLob) - Description: Clear the puck far and high - Parameters: maxCharges = 1; baseCooldown = -1; brawlAiUsage = 0

Mjolnir#

Class: Rogue.ThrowingStick · Categories: Offensive, Checking, SkaterCustomization

Level 2 (throwingStick LVL2) - Description: Throw your stick to knock out skaters. It automatically returns to your hand - Parameters: maxCharges = 1; baseCooldown = 8; brawlAiUsage = 0

Spin-O-Rama#

Class: Rogue.Spinorama · Categories: Defensive, Speed

Level 1 (spinorama Shooting Stars) - Description: Spinning move - Parameters: maxCharges = 1; baseCooldown = 6; brawlAiUsage = 0; canDisarm = 0

Level 1 (spinorama) - Description: Spinning move Disarms nearby opponents - Parameters: maxCharges = 1; baseCooldown = 6; brawlAiUsage = 0; canDisarm = 1

Level 1 (spinorama Shooting Stars) - Description: Spinning move - Parameters: maxCharges = 1; baseCooldown = 6; brawlAiUsage = 0; canDisarm = 0

Teleport#

Class: Rogue.DefenseTeleportAbility · Categories: UsedInCampaignPool

Level 1 (defenseTeleport) - Description: Teleport close to the puck - Parameters: maxCharges = 1; baseCooldown = 20; brawlAiUsage = 0

Tomahawk#

Class: Rogue.ThrowingStick · Categories: Offensive, Checking, UsedInCampaignPool, SkaterCustomization

Level 1 (throwingStick) - Description: Throw your stick to knock out skaters - Parameters: maxCharges = 1; baseCooldown = -1; brawlAiUsage = 0

Level 1 (throwingStick) - Description: Throw your stick to knock out skaters - Parameters: maxCharges = 1; baseCooldown = -1; brawlAiUsage = 0

Level 1 (throwingStick) - Description: Throw your stick to knock out skaters - Parameters: maxCharges = 1; baseCooldown = -1; brawlAiUsage = 0

Tornado#

Class: Rogue.Tornado · Categories: Offensive, Power, UsedInCampaignPool, SkaterCustomization

Level 1 (tornado) - Description: Turn into a tornado for 4s and launch the first skater you hit into the air - Parameters: maxCharges = 1; baseCooldown = 20; brawlAiUsage = 0; duration = 4

Level 1 (tornado) - Description: Turn into a tornado for 4s and launch the first skater you hit into the air - Parameters: maxCharges = 1; baseCooldown = 20; brawlAiUsage = 0; duration = 4

Wet Towel#

Class: Rogue.WetTowel · Categories: Defensive, Checking, UsedInCampaignPool

Level 1 (wet_towel) - Description: Slap skaters to send them flying - Parameters: maxCharges = 1; baseCooldown = 5; brawlAiUsage = 0

Level 1 (wet_towel) - Description: Slap skaters to send them flying - Parameters: maxCharges = 1; baseCooldown = 5; brawlAiUsage = 0

Yo-Yo#

Class: Rogue.Yoyo · Categories: Offensive, Accuracy, UsedInCampaignPool, SkaterCustomization

Level 1 (yoyo) - Description: Activate to launch the puck, activate again to retrieve it - Parameters: maxCharges = 1; baseCooldown = 4; brawlAiUsage = 0; oneTimerSelfCrit = 0; oneTimerSelfSonicSlap = 0; sonicSlapRadius = 8

Other relics (27)#

Annoying Ads#

Class: Rogue.AnnoyingAd

Level 1 (annoyingAd) - Description: Get an ad when on a breakaway - Parameters: adPrefabRef = {"m_AssetGUID": "6fd3a31903213de4fb5fcb044bb8b39d", "m_SubObjectName": "", "m_SubObjectType": ""}

Level 1 (annoyingAd) - Description: Get an ad when on a breakaway - Parameters: adPrefabRef = {"m_AssetGUID": "6fd3a31903213de4fb5fcb044bb8b39d", "m_SubObjectName": "", "m_SubObjectType": ""}

Bench Bonus#

Class: Rogue.BenchBonus · Hidden

Level 1 (Bench Bonus) - Parameters: overallBonus = 4; speedBonus = 8; checkingBonus = 8; shotPowerBonus = 8; shotAccuracyBonus = 8

Benchwarmer Boost#

Class: Rogue.BenchwarmerOvrRelic · Categories: OnlyStats, BossRelics

Level 1 (Benchwarmer Ovr Relic) - Description: Benchwarmers get +15 OVR - Parameters: bonus = 15

Briberee#

Class: Rogue.RefHitOtherTeam · Categories: BossRelics, Referee

Level 1 (briberee) - Description: The referee will bodycheck your opponents

Level 1 (briberee) - Description: The referee will bodycheck your opponents

Briefcase#

Class: Rogue.GoalDenier

Level 1 (RefereeBriefcase) - Description: Revert 1st goal that gives opponent the lead - Parameters: uiPrefab = GameObject:HoldX; charges = 1

Level 1 (RefereeBriefcase) - Description: Revert 1st goal that gives opponent the lead - Parameters: uiPrefab = GameObject:HoldX; charges = 1

Comfy Cushion#

Class: Rogue.RandomTalentBenchBonus · Categories: BossRelics

Level 1 (Random Talent Bench Bonus) - Description: A new bench slot that gives a random talent

Double-Decker#

Class: Rogue.DoubleBenchBonus · Categories: BossRelics

Level 1 (Double Bench Bonus) - Description: 2x bench bonus

  • Constants: Multiplier = 2

Golf Fairway#

Class: Rogue.GolfFairway · Hidden

Level 1 (golfFairway) - Description: Switch the ice to a golf hole - Parameters: sandLinearDamping = 3; sandAngularDamping = 3; fairwayShotPowerMultiplier = 1.25; sandShotPowerMultiplier = 0.7

Level 1 (golfFairway) - Description: Switch the ice to a golf hole - Parameters: sandLinearDamping = 3; sandAngularDamping = 3; fairwayShotPowerMultiplier = 1.25; sandShotPowerMultiplier = 0.7

High Flyer#

Class: Rogue.ChipPass

Level 1 (High Flyer) - Description: Lobbed passes are 2x higher

Level 1 (High Flyer) - Description: Lobbed passes are 2x higher

Lifeless Branch#

Class: Rogue.PlayerGetUpFaster · Categories: UsedInCampaignPool, Customization

Level 1 (Lifeless Branch) - Description: Your skaters get up 2x quicker

Level 1 (Lifeless Branch) - Description: Your skaters get up 2x quicker

Lucky Molar#

Class: Rogue.PowerSurge · Categories: UsedInCampaignPool, Customization

Level 1 (Lucky Molar) - Description: Any knockout by one of your skaters propels all of them forward

Level 1 (Lucky Molar) - Description: Any knockout by one of your skaters propels all of them forward

Lumberjack#

Class: Rogue.StickBreakingKnockoutRelic · Categories: BossRelics

Level 1 (Stick Breaking Knockout Relic) - Description: Opponents get +50% stick break chance when knocked out

Level 1 (Stick Breaking Knockout Relic) - Description: Opponents get +50% stick break chance when knocked out

OctopusAttackRelic#

Class: Rogue.OctopusAttackRelic · Hidden

Level 1 (OctopusAttackRelic) - Parameters: groundWarningSprite = Sprite:Circle - 256; armPossessionTime = 0.75; leadTime = 0; warningDuration = 1.5; explosionRadius = 2; cooldown = 2; warningScale = 0.5; warningStartScale = 0.3; sortingOrder = 50; tentacleEmergeSprite = Sprite:Tentacule_W; tentacleScale = 1; tentacleClipY = 0; emergeRiseTime = 0.18; emergeHoldTime = 0.1; emergeRetractTime = 0.25; tentacleSortingOrder = 50; placementMode = 5; maxTentacles = 12; tentacleCountOverride = 12; tentacleStagger = 0.2; minTentacleSpacing = 2; tentacleMaxAbsZ = 25; pathMaxLateralDegrees = 15; lateralVelocityWeight = 0.35; forwardVelocityScale = 0.85; zonewardAccelCommitMin = 0.6; zonewardAccelCommitMax = 1; gateFallbackMode = 0; gateEarlySlack = 1; gateLateSlack = 1; gateMaxTriggerDistance = 15; slalomTentacleCount = 14; slalomWarningDuration = 0.8; slalomStagger = 0.15; slalomCatchIndex = 6; intendedInfluence = 0; velocitySmoothingTime = 0.35; offensiveZoneStrikesFromTier = 3; tierLoadouts = [{"options": ["{...}", "{...}"]}, {"options": ["{...}", "{...}"]}, {"options": ["{...}", "{...}", "{...}"]}, {"options": ["{...}", "{...}", "{...}"]}]

Level 1 (OctopusAttackRelic) - Parameters: groundWarningSprite = Sprite:Circle - 256; armPossessionTime = 0.75; leadTime = 0; warningDuration = 1.5; explosionRadius = 2; cooldown = 2; warningScale = 0.5; warningStartScale = 0.3; sortingOrder = 50; tentacleEmergeSprite = Sprite:Tentacule_W; tentacleScale = 1; tentacleClipY = 0; emergeRiseTime = 0.18; emergeHoldTime = 0.1; emergeRetractTime = 0.25; tentacleSortingOrder = 50; placementMode = 5; maxTentacles = 12; tentacleCountOverride = 12; tentacleStagger = 0.2; minTentacleSpacing = 2; tentacleMaxAbsZ = 25; pathMaxLateralDegrees = 15; lateralVelocityWeight = 0.35; forwardVelocityScale = 0.85; zonewardAccelCommitMin = 0.6; zonewardAccelCommitMax = 1; gateFallbackMode = 0; gateEarlySlack = 1; gateLateSlack = 1; gateMaxTriggerDistance = 15; slalomTentacleCount = 14; slalomWarningDuration = 0.8; slalomStagger = 0.15; slalomCatchIndex = 6; intendedInfluence = 0; velocitySmoothingTime = 0.35; offensiveZoneStrikesFromTier = 3; tierLoadouts = [{"options": ["{...}", "{...}"]}, {"options": ["{...}", "{...}"]}, {"options": ["{...}", "{...}", "{...}"]}, {"options": ["{...}", "{...}", "{...}"]}]

Odd Fungus#

Class: Rogue.PassPropel · Categories: BossRelics, Customization

Level 1 (Odd Fungus) - Description: Receiving a pass propels your skaters forward - Parameters: baseForce = 15; upgradedForce = 7; propelDuration = 0.2

Organ Donor#

Class: Rogue.BenchwarmerStrip · Categories: BossRelics

Level 1 (Benchwarmer Strip) - Description: 2 benchwarmers lose all attributes and talents, which are spread to teammates - Parameters: notificationTitle = relics/benchwarmer_strip/notification_title; notificationDescription = relics/benchwarmer_strip/notification_description

Oven Mitts#

Class: Rogue.Relics.OvenMitts · Categories: UsedInCampaignPool, Customization

Level 1 (Oven Mitts) - Description: +{0} Shot Power after each shot on net. Resets when scoring a goal - Parameters: baseBonus = 3; upgradeBonus = 2

Level 1 (Oven Mitts) - Description: +{0} Shot Power after each shot on net. Resets when scoring a goal - Parameters: baseBonus = 3; upgradeBonus = 2

Participation Trophy#

Class: Rogue.ParticipationTrophyRelic

Level 1 (Participation Trophy) - Description: Skaters that did not play get +5 OVR after each win - Stat bonus: Times Applied: {0} - Parameters: baseOvrBonus = 3; upgradedOvrBonus = 2

Level 2 (Participation Trophy (Level 2)) - Description: Skaters that did not play get +5 OVR after each win - Stat bonus: Times Applied: {0} - Parameters: baseOvrBonus = 3; upgradedOvrBonus = 2

Post Goal#

Class: Rogue.FalseGoalOnPost · Hidden

Level 1 (falseGoalOnPost) - Description: Give a goal on a post shot

Level 1 (falseGoalOnPost) - Description: Give a goal on a post shot

Relic Copier#

Class: Rogue.Relics.RelicStealer · Hidden

Level 1 (Relic Copier) - Description: At the start of a game, copy 2 of the opponent's relics - Parameters: m_EffectMode = 1

Level 1 (Relic Copier) - Description: At the start of a game, copy 2 of the opponent's relics - Parameters: m_EffectMode = 1

  • Constants: ExpertDifficultyIndex = 3; RelicsToCopyDefaultCount = 1; RelicsToCopyExpertCount = 2

Rigged Faceoff#

Class: Rogue.RiggedFaceoff

Level 1 (Rigged Faceoff) - Description: You often win faceoffs

Level 1 (Rigged Faceoff) - Description: You often win faceoffs

Short-Handed#

Class: Rogue.ShortStick · Categories: OnlyStats, UsedInCampaignPool

Level 1 (Short Stick) - Description: +30 OVR if you play with 3 skaters or less - Parameters: bonus = 30

Soccer#

Class: Rogue.NoStickSoccerRelic

Level 1 (NoStickSoccerRelic) - Description: Everyone loses their stick and kicks the ball

Level 1 (NoStickSoccerRelic) - Description: Everyone loses their stick and kicks the ball

Soccer Field#

Class: Rogue.SoccerField · Hidden

Level 1 (soccerField) - Description: Change the ice into a soccer field

Level 1 (soccerField) - Description: Change the ice into a soccer field

Soccer Net#

Class: Rogue.SoccerNet · Hidden

Level 1 (soccerNet) - Description: Goals are a soccer net

Level 1 (soccerNet) - Description: Goals are a soccer net

Soccer Wall#

Class: Rogue.SoccerWall · Hidden

Level 1 (soccerWall) - Parameters: wallPlayers = ["→wall2", "→wall3", "→wall4", "→wall5"]; forwardPrefab = GameObject:ForwardPrefab

Level 1 (soccerWall) - Parameters: wallPlayers = ["→wall2", "→wall3", "→wall4", "→wall5"]; forwardPrefab = GameObject:ForwardPrefab

tycoonsIce#

Class: Rogue.TycoonsIce · Hidden

Level 1 (tycoonsIce)

Level 1 (tycoonsIce)

Zebra Hoof#

Class: Rogue.ZebraHoof · Categories: Referee

Level 1 (Zebra Hoof) - Description: Referees join your team

Level 1 (Zebra Hoof) - Description: Referees join your team

Other talents (52)#

Ball and Chain#

Class: Rogue.BallAndChain · Categories: PracticeMode

Level 1 (ballAndChain) - Description: A heavy ball and chain that weighs you down - Parameters: ballPrefab = GameObject:Ball; chainPrefab = GameObject:Chain; playerConfig = →BallAndChainConfig_Player; AIConfig = →BallAndChainConfig_AI; ballHitConfig = →BallHitDetectorConfig

Level 1 (ballAndChain) - Description: A heavy ball and chain that weighs you down - Parameters: ballPrefab = GameObject:Ball; chainPrefab = GameObject:Chain; playerConfig = →BallAndChainConfig_Player; AIConfig = →BallAndChainConfig_AI; ballHitConfig = →BallHitDetectorConfig

Bench Juice#

Class: Rogue.Benchwarmer · Categories: UsedInCampaignPool

Level 1 (Benchwarmer) - Description: +{0} OVR if benched last game - Stat bonus: Is Active: {0} - Parameters: statBonus = 30; upgradeBonus = 15

Level 2 (Benchwarmer (Level 2)) - Description: +{0} OVR if benched last game - Stat bonus: Is Active: {0} - Parameters: statBonus = 30; upgradeBonus = 15

Blue Line Boost#

Class: Rogue.BlueLineTurbo · Categories: Speed, UsedInCampaignPool, SkaterCustomization

Level 1 (Blue Line Boost) - Description: Get propelled forward when crossing the blue lines

Level 1 (Blue Line Boost) - Description: Get propelled forward when crossing the blue lines

Bonecrusher#

Class: Rogue.BigBodycheck · Categories: Checking, UsedInCampaignPool, SkaterCustomization

Level 1 (Bonecrusher) - Description: Skaters you knock out will get thrown further and lose their stick

Bouncy McBounce#

Class: Rogue.ReboundBouncer · Categories: Utility, UsedInCampaignPool, Freeagents, SkaterCustomization, SlapshotEffect

Level 1 (Bouncy McBounce) - Description: Your shots always rebound off the goalie

Level 1 (Bouncy McBounce) - Description: Your shots always rebound off the goalie

Level 1 (Bouncy McBounce) - Description: Your shots always rebound off the goalie

Butt Bench#

Class: Rogue.ButtBenchTalent

Level 1 (Butt Bench Talent) - Description: Team gets 1.5x bench bonus when you're not benched

  • Constants: Multiplier = 1.5

Charge Shot#

Class: Rogue.ChargeShot · Categories: Power, UsedInCampaignPool, Freeagents, SkaterCustomization, SlapshotEffect

Level 1 (Charge Shot) - Description: Hold a slapshot to unleash its full potential - Parameters: powerBonus = 40; accBonus = 40; chargeSpeedMulti = 1; maxChargetime = 2.5; lastStartChargeTime = 0

Level 1 (Charge Shot) - Description: Hold a slapshot to unleash its full potential - Parameters: powerBonus = 40; accBonus = 40; chargeSpeedMulti = 1; maxChargetime = 2.5; lastStartChargeTime = 0

Level 1 (Charge Shot) - Description: Hold a slapshot to unleash its full potential - Parameters: powerBonus = 40; accBonus = 40; chargeSpeedMulti = 1; maxChargetime = 2.5; lastStartChargeTime = 0

  • Constants: COOLDOWN = 0.5; FullChargeDuration = 2.5

Cherry Picker#

Class: Rogue.CherryPicker

Level 1 (Cherry Picker) - Description: Sneak behind the defense

Level 1 (Cherry Picker) - Description: Sneak behind the defense

Level 1 (Cherry Picker) - Description: Sneak behind the defense

Cold Turkey#

Class: Rogue.Feed · Categories: Checking, UsedInCampaignPool, Enrage, SkaterCustomization

Level 1 (Feed) - Description: Get enraged after 10s without the puck - Parameters: baseTime = 20; upgradeTime = -10

Level 1 (Feed) - Description: Get enraged after 10s without the puck - Parameters: baseTime = 20; upgradeTime = -10

Cultist Teleport#

Class: Rogue.DefenseTeleportPowerup

Level 1 (defenseTeleport)

Level 1 (defenseTeleport)

Curve Ball#

Class: Rogue.CurveBall · Categories: UsedInCampaignPool, Butchery, Freeagents, SkaterCustomization

Level 1 (Curve Ball) - Description: Your shots curve - Parameters: curveMultiplier = 1

Level 1 (Curve Ball) - Description: Your shots curve - Parameters: curveMultiplier = 1

Defensive Deflect#

Class: Rogue.DefensiveDeflect · Categories: Defensive, UsedInCampaignPool, Freeagents, SkaterCustomization

Level 1 (Defensive Deflect) - Description: Deflect the opponent's shots

Level 1 (Defensive Deflect) - Description: Deflect the opponent's shots

Level 1 (Defensive Deflect) - Description: Deflect the opponent's shots

Double-Decker#

Class: Rogue.DoubleBenchTalent

Level 1 (Double Bench Talent) - Description: +{0}% bench bonus - Parameters: levelOneBonusPercent = 50; levelTwoBonusPercent = 100

Level 2 (Double Bench Talent (Level 2)) - Description: +{0}% bench bonus - Parameters: levelOneBonusPercent = 50; levelTwoBonusPercent = 100

Dribbler#

Class: Rogue.Kick · Categories: Utility, UsedInCampaignPool, SkaterCustomization

Level 1 (dribbler) - Description: Can possess the puck without a stick +{0} Shot Power without stick - Parameters: baseShotPowerBonus = 50; upgradeShotPowerBonus = 30

Level 1 (dribbler) - Description: Can possess the puck without a stick +{0} Shot Power without stick - Parameters: baseShotPowerBonus = 50; upgradeShotPowerBonus = 30

Dying Breath#

Class: Rogue.DyingBreath · Categories: Fart

Level 1 (Dying Breath) - Description: Unleash a powerful fart when you get knocked out - Parameters: forceFactor = 1.3; maxRangeFactor = 1; fartParticle = GameObject:Pet_Active

Level 1 (Dying Breath) - Description: Unleash a powerful fart when you get knocked out - Parameters: forceFactor = 1.3; maxRangeFactor = 1; fartParticle = GameObject:Pet_Active

Level 1 (Dying Breath) - Description: Unleash a powerful fart when you get knocked out - Parameters: forceFactor = 1.3; maxRangeFactor = 1; fartParticle = GameObject:Pet_Active

En Garde!#

Class: Rogue.EnGarde · Categories: Defensive, UsedInCampaignPool, SkaterCustomization

Level 1 (En Garde!) - Description: Disarm opponent when pokechecking

Level 1 (En Garde!) - Description: Disarm opponent when pokechecking

Level 1 (En Garde!) - Description: Disarm opponent when pokechecking

Express Delivery#

Class: Rogue.ExpressLane · Categories: Utility, UsedInCampaignPool, SkaterCustomization, Passing

Level 1 (Express Delivery) - Description: Increase the speed of your passes

Level 1 (Express Delivery) - Description: Increase the speed of your passes

Level 1 (Express Delivery) - Description: Increase the speed of your passes

FairwayImmunity#

Class: Rogue.FairwayImmunity

Level 1 (FairwayImmunity)

Level 1 (FairwayImmunity)

Figure Check#

Class: Rogue.FigureCheck

Level 1 (figureCheck) - Description: When bodychecked, spin out instead of getting knocked out

Level 1 (figureCheck) - Description: When bodychecked, spin out instead of getting knocked out

Flat Puck#

Class: Rogue.CantLeverLaPuck · Categories: Freeagents

Level 1 (Flat puck) - Description: Your shots and passes never leave the ice

Level 1 (Flat puck) - Description: Your shots and passes never leave the ice

Level 1 (Flat puck) - Description: Your shots and passes never leave the ice

Flawless Feeder#

Class: Rogue.FlawlessFeeder · Categories: Utility, UsedInCampaignPool, Freeagents, SkaterCustomization, Passing

Level 1 (Flawless Feeder) - Description: Your passes can't be intercepted - Parameters: passForceMultiplier = 1

Level 1 (Flawless Feeder) - Description: Your passes can't be intercepted - Parameters: passForceMultiplier = 1

Level 1 (Flawless Feeder) - Description: Your passes can't be intercepted - Parameters: passForceMultiplier = 1

Froggified#

Class: Rogue.Froggified

Level 1 (Froggified) - Description: Become a frog

Goalie Headshot#

Class: Rogue.GoalieHeadShot · Categories: Goalie, UsedInCampaignGoaliePool, GoalieCustomization

Level 1 (Goalie Headshot) - Description: Deflect puck into shooter's face when making a blocker save

Level 1 (Goalie Headshot) - Description: Deflect puck into shooter's face when making a blocker save

GodMode#

Class: Rogue.SkaterStatChange

Level 1 (GodMode) - Parameters: speed = 100; checking = 100; accuracy = 100; power = 100

Iron Helmet#

Class: Rogue.IronHelmet · Categories: Power, UsedInCampaignPool, OnlyStats, SkaterCustomization, Helmet

Level 1 (Iron Helmet) - Description: +{1} Shot Power {0} Speed - Parameters: helmet = →IronHelmet; upgradeHelmet = →IronHelmetLv2

Level 1 (Iron Helmet) - Description: +{1} Shot Power {0} Speed - Parameters: helmet = →IronHelmet; upgradeHelmet = →IronHelmetLv2

Level 1 (Iron Helmet) - Description: +{1} Shot Power {0} Speed - Parameters: helmet = →IronHelmet; upgradeHelmet = →IronHelmetLv2

Mega Deflect#

Class: Rogue.MegaRedirect · Categories: Accuracy, UsedInCampaignPool, SkaterCustomization

Level 1 (Mega Deflect) - Description: Puck gains speed when deflected by this skater - Parameters: speedMultiplier = 3

Level 1 (Mega Deflect) - Description: Puck gains speed when deflected by this skater - Parameters: speedMultiplier = 3

Level 1 (Mega Deflect) - Description: Puck gains speed when deflected by this skater - Parameters: speedMultiplier = 3

Never Hit#

Class: Rogue.NoHit

Level 1 (nohit)

Level 1 (nohit)

No Stick#

Class: Rogue.NoStick

Level 1 (noStick)

Level 1 (noStick)

One Strike#

Class: Rogue.Onepunch · Categories: Checking, UsedInCampaignPool

Level 1 (Onepunch) - Description: Your bodychecks always succeed

Pass Puncher#

Class: Rogue.PassPuncher · Categories: UsedInCampaignPool, Butchery, SkaterCustomization, Passing

Level 1 (Pass Puncher) - Description: When knocked out, pass the puck to the closest teammate - Parameters: statusEffect = →BoostedPassEffect; boostedPassBonus = 30; boostedPassDuration = 5

Level 1 (Pass Puncher) - Description: When knocked out, pass the puck to the closest teammate - Parameters: statusEffect = →BoostedPassEffect; boostedPassBonus = 30; boostedPassDuration = 5

Point Sniper#

Class: Rogue.PointSniper · Categories: Accuracy, UsedInCampaignPool, Butchery, SkaterCustomization, SlapshotEffect

Level 1 (Point Sniper) - Description: +30% crit chance at blue line - Parameters: baseShotPowerBonus = 20; upgradeShotPowerBonus = 10

Power Transfer#

Class: Rogue.PowerTransfer · Categories: UsedInCampaignPool, Butchery, SkaterCustomization, Passing

Level 1 (Power Transfer) - Description: Your passes give +30 Shot Power for 6s - Parameters: statusEffect = →BoostedPassEffect; regularBonus = 20; upgradedBonus = 10; statsImproving = 0; time = 6

Level 1 (Power Transfer) - Description: Your passes give +30 Shot Power for 6s - Parameters: statusEffect = →BoostedPassEffect; regularBonus = 20; upgradedBonus = 10; statsImproving = 0; time = 6

Puck Puncher#

Class: Rogue.PuckPuncher · Categories: Utility, UsedInCampaignPool, SkaterCustomization

Level 1 (Puck Puncher) - Description: When knocked out, will punch the puck toward opponent's net +{0} Shot Power - Parameters: shotPowerBonusLevel1 = 25; shotPowerBonusLevel2 = 50

Level 1 (Puck Puncher) - Description: When knocked out, will punch the puck toward opponent's net +{0} Shot Power - Parameters: shotPowerBonusLevel1 = 25; shotPowerBonusLevel2 = 50

Puck Rocket#

Class: Rogue.FasterWithPossession · Categories: Speed, UsedInCampaignPool, OnlyStats, SkaterCustomization

Level 1 (Puck Rocket) - Description: +30 Speed with the puck - Parameters: baseBonus = 20; upgradeBonus = 10

Level 1 (Puck Rocket) - Description: +30 Speed with the puck - Parameters: baseBonus = 20; upgradeBonus = 10

Level 1 (Puck Rocket) - Description: +30 Speed with the puck - Parameters: baseBonus = 20; upgradeBonus = 10

Puckless Rocket#

Class: Rogue.FasterWithoutPossession · Categories: Speed, UsedInCampaignPool, OnlyStats, SkaterCustomization

Level 1 (Puckless Rocket) - Description: +20 Speed without the puck - Parameters: baseBonus = 10; upgradeBonus = 10

Rebound Magnet#

Class: Rogue.AttractRebound · Categories: Offensive, Utility, UsedInCampaignPool, SkaterCustomization

Level 1 (Rebound Magnet) - Description: Opposing goaltender rebounds will be directed toward you - Parameters: MaxAttractionDistance = 8; AttractionDuration = 2; forceMultiplier = 1

Level 1 (Rebound Magnet) - Description: Opposing goaltender rebounds will be directed toward you - Parameters: MaxAttractionDistance = 8; AttractionDuration = 2; forceMultiplier = 1

Level 1 (Rebound Magnet) - Description: Opposing goaltender rebounds will be directed toward you - Parameters: MaxAttractionDistance = 8; AttractionDuration = 2; forceMultiplier = 1

Rubbermade#

Class: Rogue.MegaRebound · Categories: Goalie, UsedInCampaignGoaliePool, GoalieCustomization

Level 1 (Mega Rebound) - Description: Increase puck rebound distance on goaltender saves

Level 1 (Mega Rebound) - Description: Increase puck rebound distance on goaltender saves

Safe Bounce#

Class: Rogue.MagnetInterception · Categories: UsedInCampaignPool, Freeagents, SkaterCustomization

Level 1 (magnetInterception) - Description: Your goalie's rebounds are magnetized toward you - Parameters: MaxAttractionDistance = 15; AttractionDuration = 3; RangeForce = {"x": 25.0, "y": 65.0}

Level 1 (magnetInterception) - Description: Your goalie's rebounds are magnetized toward you - Parameters: MaxAttractionDistance = 15; AttractionDuration = 3; RangeForce = {"x": 25.0, "y": 65.0}

Short Contract#

Class: Rogue.ShortContract · Categories: Chaos

Level 1 (Short Contract) - Description: +50 OVR Leaves your team after 2 games - Parameters: bonus = 50; numOfGames = 2

Level 2 (Short Contract (Level 2)) - Description: +70 OVR Leaves your team after 2 games - Parameters: bonus = 70; numOfGames = 2

Sonic Slap#

Class: Rogue.BigSlapshot · Categories: Utility, UsedInCampaignPool, Butchery, SkaterCustomization, SlapshotEffect

Level 1 (Sonic Slap) - Description: Slapshots knock out surrounding skaters - Parameters: radius = 8

Level 1 (Sonic Slap) - Description: Slapshots knock out surrounding skaters - Parameters: radius = 8

Level 1 (Sonic Slap) - Description: Slapshots knock out surrounding skaters - Parameters: radius = 8

Speed Transfer#

Class: Rogue.SpeedTransfer · Categories: Speed

Level 1 (Speed Transfer) - Description: Your passes give +50 Speed for 5s - Parameters: statusEffect = →BoostedPassEffect; regularBonus = 30; upgradedBonus = 20; statsImproving = 3; time = 5

Level 1 (Speed Transfer) - Description: Your passes give +50 Speed for 5s - Parameters: statusEffect = →BoostedPassEffect; regularBonus = 30; upgradedBonus = 20; statsImproving = 3; time = 5

SpeedBoost#

Class: Rogue.SkaterStatChange

Level 1 (SpeedBoost) - Parameters: speed = 50; checking = 0; accuracy = 0; power = 0

Springboard#

Class: Rogue.SpringBoard · Categories: UsedInCampaignPool, Freeagents, SkaterCustomization

Level 1 (Spring Board) - Description: Get up instantly after a knockout

Level 1 (Spring Board) - Description: Get up instantly after a knockout

Stix#

Class: Rogue.CritBoost · Categories: UsedInCampaignPool, Critical, SkaterCustomization

Level 1 (Crit Boost) - Description: +10% crit chance - Parameters: oddsIncrease = 10; critPowerPercentIncrease = 25

Level 1 (Crit Boost) - Description: +10% crit chance - Parameters: oddsIncrease = 10; critPowerPercentIncrease = 25

Tomahawk#

Class: Rogue.GoalieThrowStick · Categories: Goalie, UsedInCampaignGoaliePool, GoalieCustomization

Level 1 (Goalie Throw Stick) - Description: Throw stick at opponent with the puck

Level 1 (Goalie Throw Stick) - Description: Throw stick at opponent with the puck

Trickshot#

Class: Rogue.TrickShot · Categories: UsedInCampaignPool, Butchery, Freeagents, SkaterCustomization

Level 1 (Trick Shot) - Description: Shots will move up and down - Parameters: torqueForceMultiplier = 1

Level 1 (Trick Shot) - Description: Shots will move up and down - Parameters: torqueForceMultiplier = 1

Triple Twig#

Class: Rogue.StickReservePowerup · Categories: Utility

Level 1 (Triple Twig) - Description: Get 2 extra sticks

Level 1 (Triple Twig) - Description: Get 2 extra sticks

Level 1 (Triple Twig) - Description: Get 2 extra sticks

WeakMode#

Class: Rogue.SkaterStatChange

Level 1 (WeakMode) - Parameters: speed = -100; checking = -100; accuracy = -100; power = -100

Wild Shot#

Class: Rogue.Gambler · Categories: Power, Accuracy, UsedInCampaignPool, Butchery, SkaterCustomization

Level 1 (Wild Shot) - Description: Randomize Shot Power and Accuracy on every shot - Parameters: minAccuracy = 0; minShotPower = 0

Level 1 (Wild Shot) - Description: Randomize Shot Power and Accuracy on every shot - Parameters: minAccuracy = 0; minShotPower = 0

Level 1 (Wild Shot) - Description: Randomize Shot Power and Accuracy on every shot - Parameters: minAccuracy = 0; minShotPower = 0

Wind Up#

Class: Rogue.Windup · Categories: UsedInCampaignPool, Fart, SkaterCustomization, SlapshotEffect

Level 1 (Wind up) - Description: Unleash a shockwave that pushes surrouding skaters away when winding up a slapshot - Parameters: fartParticle = GameObject:Pet_Active Variant (Windup); forceFactor = 1.1

Level 1 (Wind up) - Description: Unleash a shockwave that pushes surrouding skaters away when winding up a slapshot - Parameters: fartParticle = GameObject:Pet_Active Variant (Windup); forceFactor = 1.1

X-Ray Shot#

Class: Rogue.XRayShot · Categories: Accuracy, UsedInCampaignPool, Butchery, SkaterCustomization, SlapshotEffect

Level 1 (X-Ray Shot) - Description: Shots will go through skaters - Parameters: xRayGoalieChance = 0.05

Xray Goalie#

Class: Rogue.XRayGoalie

Level 1 (xRayGoalie)

Level 1 (xRayGoalie)

Level 1 (xRayGoalie)

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