Relics#
Level 2 = upgraded version. Bold words are keywords (see the glossary). Where a description still shows
{0}, the number comes from the parameters listed under it (e.g.+{0} SpeedwithspeedBonus = 15means +15 Speed).
Relics belong to the whole team rather than a single skater. Pools: usedInCampaignPool = normal reward pool, boss = boss rewards, starter = squad starting relics, customization = available in custom-team setup, injury/timer/maxGoal = thematic sub-pools.
208 entries.
| Name | Description (level 1) |
|---|---|
| Abacus | Talent rewards now show attributes as an additional choice |
| Angus Goes Cold | Angus plays with 0 OVR |
| Annoying Ads | Get an ad when on a breakaway |
| Aromatic Electrolyte | +{0} OVR in period |
| Aromatic Electrolyte | +{0} Speed in period 1 |
| Backdraft | Opponents' shots propel them backward |
| Banana Split | Knock out 3 opponents when winning a faceoff |
| Bean Diet | Farts have +33% strength and +33% range |
| Bench Bonus | |
| Bench Charger | +{0}% ability cooldown speed |
| Benchwarmer Boost | Benchwarmers get +15 OVR |
| Blowtorch | +25% crit chance while enraged |
| Blue Banana | Opponents will trip on the blue line 3% of the time |
| Blue Cone | LD and RD get +{0} Checking |
| Blue Line Bounce | The loose puck bounces when it crosses the blue line |
| Blue Line Launch Relic | |
| Blue Marker | LD and RD get +{0} OVR |
| Bonecrusher Nation | Every Team Canada skater gains Bonecrusher |
| Bowling Relic | Skaters you knock out become bowling pins, knocking out any other skater they touch |
| Breakaway Boost | +100% crit chance while on a breakaway |
| Briberee | The referee will bodycheck your opponents |
| Brickie Plushie | +2 OVR when LD or RD score a goal |
| Briefcase | Revert back 1 goal |
| Briefcase | Revert 1st goal that gives opponent the lead |
| Broken Alarm | Opponents are knocked out +{0} longer |
| Bruiser Clock | Each time your team knocks someone out, add 5s to the clock |
| Bruiser Clock | When any skater gets injured, add 30s to the clock |
| Bubble Wrap | Prevents Speed injuries |
| Buzzer Beater | Goals scored in the last 30s of a period count as 2 goals |
| Buzzer Beater | Goals scored in the last 60s of the game count as 2 goals |
| Can of Worms | Training gives +100% attributes |
| Canadian Insurance | Team Canada gains Briefcase |
| Carrot on a Stick | +{0} Speed after training |
| Cerbie Plushie | +2 OVR when a goal has 2 assists |
| Checking Monthly | Give each skater a random Checking talent |
| Cheeto Plushie | +40 Speed -200 Checking |
| Coach Coupon | Gain a second pick when visiting the Coach |
| Coach's Grunt | Goals from crits count as 2 goals |
| Comfy Cushion | A new bench slot that gives a random talent |
| Companion Puck | Each skater gains a shooting talent |
| Convenient Bag | Everyone gets 2 extra sticks |
| Corn dog-stic | +{0} Shot Power |
| Counter Rage Switch | Enrage the team when opponents trigger an ability |
| Cripple | Opponents get -1 OVR when knocked out |
| D20 | +50% crit strength |
| Dance Floor | Dance floor on the ice |
| Deca-Egg | Every 10 knockouts cause an injury |
| Deep Freeze | 2 of your relics are frozen |
| Defense Monthly | Each skater gains a defensive talent |
| Dentist Appointment | Opponents have a 15% chance of getting knocked out after they shoot |
| Deviled Egg | Enraged skaters have 2x injury infliction chance |
| Double Yolk | When you cause an injury, inflict 1 extra injury |
| Double-Decker | 2x bench bonus |
| Dry Noodle | +50% strength for your first 5 shots |
| Egg Crispies | Crits knock out all opponents |
| Egg Shell Hands | Injuries you cause also target hands |
| Empty Briefcase | +10 OVR |
| Express Delivery | Increase the speed of your passes |
| Extra Reward | For the next 2 games you get 1 extra relic reward |
| Fartillery | Fart bursts knock out all skaters in range |
| Farting Puck | The puck farts every {0}s. It gets greener and greener until it rips one |
| Faster Checks | Quicker bodychecks |
| Fat Shrimp | Your and skaters get +{0} OVR |
| Flow Mode | Skaters get +{0} Speed when not wearing a helmet |
| Foiled | Inflict 1 injury on any skater who has injured your team |
| Fossilized Star | +{0} Speed |
| Fragile | 3x injury chance for opponents |
| Fragile Flakes | Crits enrage your team |
| Frog Counter | The opponent's last goal scorer is always frogged |
| Frog Duty | 2 skaters on your team get frogged |
| Frog-Off | Frog opponents for 60s when winning a faceoff |
| Frogeree | Frog opponents when you knockout the referee |
| Froggy Ability | After an opponent uses an ability, they are frogged |
| Frozen Clock | Opponent goals in the last 20s of a period are denied |
| Frozen Relic | Relic is frozen |
| Game-Seven Glasses | +50% crit chance in the last 30s of a period |
| Ghost Vision | LD and RD gain X-Ray Shot |
| Gigantism | +1 size |
| Ginger Fury | Upgrade every talent and ability on Angus |
| Glass Bones | Your team gains Fragile |
| Glass Stick | Opponents' sticks will shatter on slapshots |
| GoalPlankRelic | |
| Golden Frog | Opponents with the Golden Helmet are frogged |
| Golden Goose | Golden Helmet gives +30 Checking |
| Golden Showdown | Golden Helmet gives +15 OVR against bosses |
| Golden Wheats | Golden Helmet gives +10% crit chance |
| Golf Fairway | Switch the ice to a golf hole |
| Good Luck Puck | +15% crit chance |
| Grandma's Broth | Skaters get +{0} OVR when an injury is healed |
| Greasy Stick | Opponents lose their sticks on shots |
| Green Marker | LW and RW get +{0} OVR |
| Handcuffs | Your free agents never leave |
| Hard Boiled | +0.25% injury chance for opponents knocked out by the puck |
| Hard Hat | Skaters get +{0} Checking when wearing a helmet |
| Head Start Clock | At the start of a game, add 60s to the clock |
| Heavy Legs | Your team gets -40 Speed |
| High Flyer | Lobbed passes are 2x higher |
| Hivemind | Your passes are uninterceptable in your zone |
| Hockey Bag | Your farts grant immunity for 2s to the farter and your skaters that are farted on |
| Holiest Grenade | +{0} Checking |
| Holy Fungus | Each shot on goal gives +{0} Speed. Resets on a goal |
| Hot & Cold | At the start of a game, 1 random skater gets +40 OVR and 1 other skater gets -15 OVR |
| Hot Cake | At the start of a game, all teammates gain one of your talents |
| Hot Potato | Puck explodes if you have it for more than 3s |
| Icy Shot | Slapshots freeze opponents |
| Indecisive | +1 reroll for each event |
| Infrared Marker | +{0} OVR each time you get enraged. Resets each game |
| Iron Lung | Injured skaters get +{0} shot power |
| Jar of Tears | After the opponent scores, get enraged |
| Jigglypuck | Opponents on a breakaway have -50% shot strength |
| Last Minute | +30 OVR in the last 30s of every period |
| Last Stand | When the clock hits zero, play continues while your team has the puck. The final whistle blows when you lose p… |
| Lifeless Branch | Your skaters get up 2x quicker |
| Lost Fungus | Picking up a loose puck propels your skaters forward |
| Lucky Bullion | At the start of a game, Golden Helmet gives a random talent |
| Lucky Molar | Any knockout by one of your skaters propels all of them forward |
| Lumberjack | Opponents get +50% stick break chance when knocked out |
| Macrocephalia | At the start of a game, your skaters gain the Enraged talent |
| Master Strainer | Skaters wearing special helmets get +10 OVR |
| Merciless | +{0} OVR for each win in period 1 |
| Merciless | +{0} OVR for each win by mercy |
| Missing Toe | A random opponent gets -20 OVR for the game |
| Morel Support | Get propelled forward when passing |
| Mortar and Pestle | +10 OVR for every opponent injured this game |
| Mush-a-roni | Skaters with at leastShot Power get +{1} Speed |
| Needle | Speed bonuses increase One-Timer Accuracy |
| No Entry Relic | |
| No-Fun Zone | Knockout the celebrating goal scorer to shatter every bone in their body |
| Noodlord | +10 Speed for every skater currently knocked out |
| Nut Job | Your first knockout of the game always causes an injury |
| Oaky Electrolyte | +{0} Checking in period 1 |
| Oaky Electrolyte | +{0} OVR in period |
| OctopusAttackRelic | |
| Odd Fungus | Receiving a pass propels your skaters forward |
| Organ Donor | 2 benchwarmers lose all attributes and talents, which are spread to teammates |
| Oven Mitts | +{0} Shot Power after each shot on net. Resets when scoring a goal |
| Pain Points | Goals scored by injured skaters count as 2 goals |
| Part of the Play | The referee will try to block the opponent's shots +2 size |
| Participation Trophy | Skaters that did not play get +5 OVR after each win |
| Pizzaghetti | Critical goals are worth 2 goals. |
| Post Goal | Give a goal on a post shot |
| Puck Pucks | 2x crit chance |
| Pucky Charms | +20% crit chance for both teams |
| Quantum Sextant | Speed bonuses increase Shot Power instead |
| Rage Burger | Goals scored by enraged skaters count as 2 goals |
| Rage Switch | Enrage a skater when triggering an ability |
| Random Abilities | At the start of a game, every skater gains a random ability |
| Rare Berry | Your team gains immunity for 5s after winning a faceoff |
| Red Marker | C gets +{0} OVR |
| Ref Hands | Your skaters throw the puck instead of using their sticks |
| Referee Rumble | Enrage your team when the referee is knocked out |
| Relic Copier | At the start of a game, copy 2 of the opponent's relics |
| Relic Freezer | At the start of a game, freeze 1 of the opponent's relics |
| Relic Stealer | At the start of a game, steal 2 of the opponent's relics |
| Remarkable Rock | The first goal of the game counts as 2 goals |
| Retro Rocket | +60 Speed when skating backward |
| Rigged Faceoff | You often win faceoffs |
| Ringette Relic | |
| Royal Rest | Golden Helmet gives 3x bench bonus |
| Royal Treatment | Golden Helmet prevents injuries |
| Rubberband | +{0} Accuracy |
| Rusty Squad | Your team gets -20 OVR |
| Self Defense | +{0} Checking while in your own zone |
| Short Fuse | 2x enraged time |
| Short-Handed | +30 OVR if you play with 3 skaters or less |
| Shot Clock | When the opposing goalie saves your shot, add 5s to the clock |
| Shrimp Cocktail | Your and skaters get +{0} OVR |
| Shrimp Squad | LD and RD get +1 size LW, RW and C get -1 size |
| Shrimpy Bits | Your and skaters get +25% crit chance |
| Shrink Serum | +{0} Speed -1 size |
| Slap Chot 4000 | +{0} Shot Power on slapshots, {1} Shot Power otherwise |
| Slapshot Plushie | Every skater gains a slapshot power-up at the start of the run |
| Soccer | Everyone loses their stick and kicks the ball |
| Soccer Field | Change the ice into a soccer field |
| Soccer Net | Goals are a soccer net |
| Soccer Wall | |
| Spare Bucket | 2nd best scorer also gets Golden Helmet |
| Sparkly Electrolyte | +{0} OVR in period |
| Sparkly Electrolyte | +{0} Shot Power in period 1 |
| Special D | LD and RD get +20% crit chance |
| Special Undies | +{0} OVR per fart Resets each game |
| Speed Monthly | Give each skater a random Speed talent |
| Spiked Armor Relic | At the start of a game, your skaters gain Spiked Armor |
| Spiteful Clock | When you get scored on, add 30s to the clock |
| Squadllic Fury | Your team gets enraged when your shots hit a post |
| Steel Mitts | Prevents Shot Power injuries |
| Swamp Scoops | Crits frog all opponents for 60s |
| Sweet Spot | One-Timers have +10% crit chance |
| The Improverizer | 1 random talent, ability or relic is upgraded after each game |
| The Original Puck | +50% Shot Power bonuses Slapshots near your teammates injure them |
| The Squeezer | Opponents get -1 size |
| Tied Homie | The opposing team needs to win by at least 2 goals |
| Tiny Team | Your team becomes |
| Tong | Your team gains puck possession after a pokecheck |
| Toothpick | Opponents get +15% stick break chance on a pass |
| Tribal Mask | +{0} OVR for each goal you are trailing by |
| Turbo Crutch | +{0} Speed when you have an injured skater |
| Turbo-Absorbent Jock Strap | 1s of immunity when picking up the puck |
| Two-Headed Zebra | 1 extra referee joins the game |
| tycoonsIce | |
| Violent Plushie | Every bodycheck is a knockout. Every skater recovers from knockouts quickly |
| Weighted Die | +1 reroll for each reward at the end of a game |
| Wet Noodle | -50% strength for opponent's first 7 shots |
| Whistle Blower | Referees join your team and can be player-controlled |
| Whistle of time | |
| Whistle of Time | Time goes 2.5x faster when you lead |
| White Flag | +50 OVR until you knockout an opponent |
| Zebra Hoof | Referees join your team |
Abacus#
Class: Rogue.StatRewardRelic · Categories: UsedInCampaignPool · Pools: usedInCampaignPool
Level 1 (Stat Reward Relic)
- Description: Talent rewards now show attributes as an additional choice
Angus Goes Cold#
Class: Rogue.CanadaCurses.CanadaCurseAngusZeroOvr · Pools: noCategories
Level 1 (CanadaCurseAngusZeroOvr)
- Description: Angus plays with 0 OVR
Annoying Ads#
Class: Rogue.AnnoyingAd · Pools: noCategories
Level 1 (annoyingAd)
- Description: Get an ad when on a breakaway
- Parameters: adPrefabRef = {"m_AssetGUID": "6fd3a31903213de4fb5fcb044bb8b39d", "m_SubObjectName": "", "m_SubObjectType": ""}
Aromatic Electrolyte#
Class: Rogue.AromaticElectrolyteTimer · Categories: OnlyStats, UsedInCampaignPool, Timer · Pools: timer, usedInCampaignPool
Level 1 (Aromatic Electrolyte Timer)
- Description: +{0} OVR in period {1}
- Parameters: bonusPeriod = 1; levelOneBonus = 25; levelTwoBonus = 10
Level 2 (Aromatic Electrolyte Timer (Level 2))
- Description: +{0} OVR in period {1}
- Parameters: bonusPeriod = 1; levelOneBonus = 25; levelTwoBonus = 10
Aromatic Electrolyte#
Class: Rogue.AromaticElectrolyte · Categories: OnlyStats, UsedInCampaignPool, MaxGoal, Customization · Pools: customization, maxGoal, usedInCampaignPool
Level 1 (Aromatic Electrolyte)
- Description: +{0} Speed in period 1
- Parameters: stats = 3; levelOneBonus = 25; levelTwoBonus = 10
Level 2 (Aromatic Electrolyte (Level 2))
- Description: +{0} Speed in period 1
- Parameters: stats = 3; levelOneBonus = 25; levelTwoBonus = 10
Backdraft#
Class: Rogue.OpponentGainShartRecoil · Categories: UsedInCampaignPool, Fart, Customization · Pools: customization, usedInCampaignPool
Level 1 (Backdraft Relic)
- Description: Opponents' shots propel them backward
Level 2 (Backdraft Relic (Level 2))
- Description: Opponents' shots propel them far backward
Banana Split#
Class: Rogue.BananaFaceoff · Categories: Customization · Pools: customization
Level 1 (Banana Faceoff)
- Description: Knock out 3 opponents when winning a faceoff
Bean Diet#
Class: Rogue.BeanDiet · Categories: UsedInCampaignPool, Fart, Customization · Pools: customization, usedInCampaignPool
Level 1 (Bean Diet)
- Description: Farts have +33% strength and +33% range
- Parameters: forceMultiplier = 1.33; rangeMultiplier = 1.33
Bench Bonus#
Class: Rogue.BenchBonus · Pools: noCategories · Hidden
Level 1 (Bum Bench Bonus)
- Parameters: overallBonus = 4; speedBonus = 8; checkingBonus = 8; shotPowerBonus = 8; shotAccuracyBonus = 8
Level 1 (Bench Bonus)
- Parameters: overallBonus = 4; speedBonus = 8; checkingBonus = 8; shotPowerBonus = 8; shotAccuracyBonus = 8
Level 1 (Gauntlet Bench Bonus)
- Parameters: overallBonus = 3; speedBonus = 6; checkingBonus = 6; shotPowerBonus = 6; shotAccuracyBonus = 6
Bench Charger#
Class: Rogue.GreaterCooldownRelic · Categories: UsedInCampaignPool, Starter · Pools: starter, usedInCampaignPool
Level 1 (Greater Cooldown)
- Description: +{0}% ability cooldown speed
- Parameters: levelOneBonusPercent = 50; levelTwoBonusPercent = 100
Level 2 (Greater Cooldown Relic (Level 2))
- Description: +{0}% ability cooldown speed
- Parameters: levelOneBonusPercent = 50; levelTwoBonusPercent = 100
Benchwarmer Boost#
Class: Rogue.BenchwarmerOvrRelic · Categories: OnlyStats, BossRelics · Pools: boss
Level 1 (Benchwarmer Ovr Relic)
- Description: Benchwarmers get +15 OVR
- Parameters: bonus = 15
Blowtorch#
Class: Rogue.RagedCritical · Categories: UsedInCampaignPool, Enrage, Customization · Pools: customization, usedInCampaignPool
Level 1 (Raged Critical)
- Description: +25% crit chance while enraged
- Parameters: oddsIncrease = 25
Blue Banana#
Class: Rogue.BlueBanana · Categories: UsedInCampaignPool, Customization · Pools: customization, noCategories, usedInCampaignPool
Level 1 (Blue Banana)
- Description: Opponents will trip on the blue line 3% of the time
- Parameters: knockoutChance = 0.03; knockoutDuration = 2
Level 2 (Blue Banana (Level 2))
- Description: Opponents will trip on the blue line 4% of the time
- Parameters: knockoutChance = 0.04; knockoutDuration = 2
Blue Cone#
Class: Rogue.BlueCone · Categories: Checking, OnlyStats, UsedInCampaignPool, Customization, Starter · Pools: checking, customization, starter, usedInCampaignPool
Level 1 (Blue Cone)
- Description: LD and RD get +{0} Checking
- Parameters: levelOneBonus = 25; levelTwoBonus = 15
Level 2 (Blue Cone (Level 2))
- Description: LD and RD get +{0} Checking
- Parameters: levelOneBonus = 25; levelTwoBonus = 15
Blue Line Bounce#
Class: Rogue.BlueLineBounceRelic · Pools: noCategories
Level 1 (Blue Line Bounce Relic)
- Description: The loose puck bounces when it crosses the blue line
- Parameters: jumpForce = 9; xzSpeedMultiplier = 0.75; torqueMin = 2000; torqueMax = 7000
Blue Line Launch Relic#
Class: Rogue.BlueLineLaunchRelic · Pools: noCategories
Level 1 (Blue Line Launch Relic)
- Parameters: launchForce = 15
Blue Marker#
Class: Rogue.BrickWall · Categories: OnlyStats, UsedInCampaignPool, Customization · Pools: customization, usedInCampaignPool
Level 1 (Brick Wall)
- Description: LD and RD get +{0} OVR
- Parameters: levelOneBonus = 10; levelTwoBonus = 10
Level 2 (Brick Wall (Level 2))
- Description: LD and RD get +{0} OVR
- Parameters: levelOneBonus = 10; levelTwoBonus = 10
Bonecrusher Nation#
Class: Rogue.CanadaCurses.CanadaCurseOpponentBonecrusher · Pools: noCategories
Level 1 (CanadaCurseOpponentBonecrusher)
- Description: Every Team Canada skater gains Bonecrusher
Bowling Relic#
Class: Rogue.BowlingRelic · Rarity: Rare · Categories: Checking, Chaos, UsedInCampaignPool · Pools: chaos, checking, usedInCampaignPool
Level 1 (Bowling Relic)
- Description: Skaters you knock out become bowling pins, knocking out any other skater they touch
- Parameters: KnockoutDuration = 2.5; Friction = 0.02; MinForce = 5; MaxForce = 13; ForceMultiplier = 1; VerticalForce = 3
Breakaway Boost#
Class: Rogue.BreakawayBoostRelic · Categories: UsedInCampaignPool, Critical, Customization · Pools: customization, noCategories, usedInCampaignPool
Level 1 (Breakaway Boost Relic)
- Description: +100% crit chance while on a breakaway
- Parameters: baseCritOdds = 50; upgradeCritOdds = 50
Level 2 (Breakaway Boost Relic (Level 2))
- Description: +75% crit chance while on a breakaway
- Parameters: baseCritOdds = 50; upgradeCritOdds = 25
Briberee#
Class: Rogue.RefHitOtherTeam · Categories: BossRelics, Referee · Pools: boss
Level 1 (briberee)
- Description: The referee will bodycheck your opponents
Level 2 (Briberee (Level 2))
- Description: The referee will violently bodycheck your opponents
Brickie Plushie#
Class: Rogue.Relics.MetaRelics.DefenseMeta.BrickiePlushie · Pools: noCategories
Level 1 (Gerry Boulet)
- Description: +2 OVR when LD or RD score a goal
- Stat bonus: Current: 2
- Parameters: bonusOnGoal = 2
Briefcase#
Class: Rogue.GoalDenier · Categories: UsedInCampaignPool, Customization, Starter · Pools: customization, noCategories, starter, usedInCampaignPool
Level 1 (Briefcase)
- Description: Revert back 1 goal
- Parameters: uiPrefab = GameObject:HoldX; charges = 1
Level 2 (Briefcase (Level 2))
- Description: Revert back 2 goals
- Parameters: uiPrefab = GameObject:HoldX; charges = 2
Briefcase#
Class: Rogue.GoalDenier · Pools: noCategories
Level 1 (RefereeBriefcase)
- Description: Revert 1st goal that gives opponent the lead
- Parameters: uiPrefab = GameObject:HoldX; charges = 1
Broken Alarm#
Class: Rogue.SnoozeAlarm · Categories: UsedInCampaignPool, Customization · Pools: customization, noCategories, usedInCampaignPool
Level 1 (Broken Alarm)
- Description: Opponents are knocked out +{0} longer
- Parameters: baseModifier = 0.5; upgradeModifier = 0.5
Level 2 (Broken Alarm (Level 2))
- Description: Opponents are knocked out +{0} longer
- Parameters: baseModifier = 0.5; upgradeModifier = 0.5
Bruiser Clock#
Class: Rogue.SpeedrunKnockoutBonus · Pools: noCategories
Level 1 (Crunch Time)
- Description: Each time your team knocks someone out, add 5s to the clock
- Parameters: secondsToAdd = 5
Bruiser Clock#
Class: Rogue.SpeedrunInjuryBonus · Pools: noCategories
Level 1 (Triage)
- Description: When any skater gets injured, add 30s to the clock
- Parameters: secondsToAdd = 30
Bubble Wrap#
Class: Rogue.BubbleWrap · Categories: UsedInCampaignPool, Injury, Customization, Starter · Pools: customization, injury, starter, usedInCampaignPool
Level 1 (Bubble Wrap)
- Description: Prevents Speed injuries
Level 2 (Bubble Wrap (Level 2))
- Description: Prevents Speed and Checking injuries
Buzzer Beater#
Class: Rogue.BuzzerBeater · Categories: BossRelics, MaxGoal · Pools: boss, maxGoal
Level 1 (Buzzer Beater)
- Description: Goals scored in the last 30s of a period count as 2 goals
- Parameters: baseTime = 20; upgradeTime = 10
Level 2 (Buzzer Beater (Level 2))
- Description: Goals scored in the last 30s of a period count as 2 goals
- Parameters: baseTime = 20; upgradeTime = 10
Buzzer Beater#
Class: Rogue.BuzzerBeaterTimer · Categories: BossRelics, Timer · Pools: boss, timer
Level 1 (Buzzer Beater Timer)
- Description: Goals scored in the last 60s of the game count as 2 goals
- Parameters: baseTime = 45; upgradeTime = 15
Level 2 (Buzzer Beater Timer (Level 2))
- Description: Goals scored in the last 60s of the game count as 2 goals
- Parameters: baseTime = 45; upgradeTime = 15
Can of Worms#
Class: Rogue.VanillaTraining · Categories: UsedInCampaignPool, Starter · Pools: noCategories, starter, usedInCampaignPool
Level 1 (Can of Worms)
- Description: Training gives +100% attributes
- Stat bonus: Times trained: {0}
- Parameters: trainingMultiplier = 0.5; trainingMultiplierUpgrade = 0.5
Level 2 (Can Of Worms (Level 2))
- Description: Training gives +100% attributes
- Stat bonus: Times trained: {0}
- Parameters: trainingMultiplier = 0.5; trainingMultiplierUpgrade = 0.5
Canadian Insurance#
Class: Rogue.CanadaCurses.CanadaCurseOpponentBriefcase · Pools: noCategories
Level 1 (CanadaCurseOpponentBriefcase)
- Description: Team Canada gains Briefcase
Carrot on a Stick#
Class: Rogue.Relics.TrainingWhistle · Categories: OnlyStats, UsedInCampaignPool, Starter · Pools: starter, usedInCampaignPool
Level 1 (Training Whistle)
- Description: +{0} Speed after training
- Stat bonus: Times Trained: {0}
- Parameters: bonus = 10; upgradedBonus = 5
Level 2 (Training Whistle (Level 2))
- Description: +{0} Speed after training
- Stat bonus: Times Trained: {0}
- Parameters: bonus = 10; upgradedBonus = 5
Cerbie Plushie#
Class: Rogue.Relics.MetaRelics.TrioMeta.TripleThreat · Pools: noCategories
Level 1 (Triple Threat)
- Description: +2 OVR when a goal has 2 assists
- Stat bonus: Current: 2
- Parameters: bonus = 2
Checking Monthly#
Class: Rogue.CrashTestDummy · Pools: boss, noCategories
Level 1 (Crash Test Dummy)
- Description: Give each skater a random Checking talent
- Parameters: talentCategory = 16
Level 2 (Crash Test Dummy (Level 2))
- Description: Give each skater a random upgraded Checking talent
- Parameters: talentCategory = 16
Cheeto Plushie#
Class: Rogue.SpeedyMetaRelic · Pools: noCategories
Level 1 (Speedy Meta Relic)
- Description: +40 Speed -200 Checking
- Parameters: speedBonus = 40; checkingBonus = -200; isClone = 0
Coach Coupon#
Class: Rogue.DoubleCoaching · Pools: noCategories
Level 1 (Coach Coupon)
- Description: Gain a second pick when visiting the Coach
- Stat bonus: Coach visits: {0}
Coach's Grunt#
Class: Rogue.CritShotDoubleGoal · Categories: BossRelics, Critical, Customization · Pools: boss, customization
Level 1 (Crit Shot Double Goal)
- Description: Goals from crits count as 2 goals
Comfy Cushion#
Class: Rogue.RandomTalentBenchBonus · Categories: BossRelics · Pools: boss
Level 1 (Random Talent Bench Bonus)
- Description: A new bench slot that gives a random talent
Companion Puck#
Class: Rogue.CompanionPuck · Pools: boss, noCategories
Level 1 (Companion Puck)
- Description: Each skater gains a shooting talent
- Parameters: talentCategory = 96
Level 2 (Companion Puck (Level 2))
- Description: Each skater gains an upgraded shooting talent
- Parameters: talentCategory = 96
Convenient Bag#
Class: Rogue.GolfClub · Categories: UsedInCampaignPool, Customization, Starter · Pools: customization, starter, usedInCampaignPool
Level 1 (Golf Club)
- Description: Everyone gets 2 extra sticks
Corn dog-stic#
Class: Rogue.CornDog · Categories: Power, OnlyStats, UsedInCampaignPool, Customization · Pools: customization, power, usedInCampaignPool
Level 1 (Corn dog-stic)
- Description: +{0} Shot Power
- Parameters: statsType = 0; statBonus = 15; upgradedStatBonus = 10
Level 2 (Corn dog-stic (Level 2))
- Description: +{0} Shot Power
- Parameters: statsType = 0; statBonus = 15; upgradedStatBonus = 10
Counter Rage Switch#
Class: Rogue.CounterRageSwitch · Categories: Enrage
Level 1 (Counter Rage Switch)
- Description: Enrage the team when opponents trigger an ability
Cripple#
Class: Rogue.Cripple · Categories: UsedInCampaignPool, Customization · Pools: customization, noCategories, usedInCampaignPool
Level 1 (Cripple)
- Description: Opponents get -1 OVR when knocked out
- Parameters: bonus = -1
Level 2 (Cripple (Level 2))
- Description: Opponents get -2 OVR when knocked out
- Parameters: bonus = -2
D20#
Class: Rogue.BoltRelic · Categories: UsedInCampaignPool, Critical, Customization, Starter · Pools: customization, noCategories, starter, usedInCampaignPool
Level 1 (Bolt Relic)
- Description: +50% crit strength
- Parameters: levelOnePercentIncrease = 25; levelTwoPercentIncrease = 25
Level 2 (Bolt Relic (Level 2))
- Description: +50% crit strength
- Parameters: levelOnePercentIncrease = 25; levelTwoPercentIncrease = 25
Dance Floor#
Class: Rogue.DanceFloorRelic · Pools: noCategories
Level 1 (DanceFloorRelic)
- Description: Dance floor on the ice
- Parameters: danceFloorPrefab = {"m_AssetGUID": "a489c9dafe8bf7a4d8b4a79108f58890", "m_SubObjectName": "", "m_SubObjectType": ""}
Deca-Egg#
Class: Rogue.EggTimer · Categories: BossRelics, Injury, Customization, Starter · Pools: boss, customization, injury, starter
Level 1 (Egg Timer)
- Description: Every 10 knockouts cause an injury
- Parameters: knockoutsRequired = 10
Deep Freeze#
Class: Rogue.CanadaCurses.CanadaCurseFreezeTwoRelics · Pools: noCategories
Level 1 (CanadaCurseFreezeTwoRelics)
- Description: 2 of your relics are frozen
- Constants:
RelicsToFreeze= 2
Defense Monthly#
Class: Rogue.InkBottle · Pools: boss, noCategories
Level 1 (Ink Bottle)
- Description: Each skater gains a defensive talent
- Parameters: talentCategory = 2
Level 2 (Ink Bottle (Level 2))
- Description: Each skater gains an upgraded defensive talent
- Parameters: talentCategory = 2
Dentist Appointment#
Class: Rogue.SlapStickRelic · Categories: BossRelics · Pools: boss, noCategories
Level 1 (Slap Stick Relic)
- Description: Opponents have a 15% chance of getting knocked out after they shoot
- Parameters: odds = 0.1; upgradedOdds = 0.05
Level 2 (Slap Stick Relic (Level 2))
- Description: Opponents have a 15% chance of getting knocked out after they shoot
- Parameters: odds = 0.1; upgradedOdds = 0.05
Deviled Egg#
Class: Rogue.EnragedInjuryRelic · Categories: UsedInCampaignPool, Injury, Enrage, Starter · Pools: injury, starter, usedInCampaignPool
Level 1 (Enraged Injury Relic)
- Description: Enraged skaters have 2x injury infliction chance
- Parameters: injuryMultiplier = 2
Double Yolk#
Class: Rogue.DoubleIncision · Categories: UsedInCampaignPool, Injury, Customization, Starter · Pools: customization, injury, starter, usedInCampaignPool
Level 1 (Double Incision)
- Description: When you cause an injury, inflict 1 extra injury
Level 2 (Double Incision (Level 2))
- Description: When you cause an injury, inflict 2 extra injuries
Double-Decker#
Class: Rogue.DoubleBenchBonus · Categories: BossRelics · Pools: boss
Level 1 (Double Bench Bonus)
- Description: 2x bench bonus
- Constants:
Multiplier= 2
Dry Noodle#
Class: Rogue.DryNoodle · Categories: BossRelics · Pools: boss
Level 1 (Dry Noodle)
- Description: +50% strength for your first 5 shots
- Parameters: shots = 3; upgradeShots = 2; shotsLeft = 5
Level 2 (Dry Noodle (Level 2))
- Description: +50% strength for your first 5 shots
- Parameters: shots = 3; upgradeShots = 2; shotsLeft = 5
Egg Crispies#
Class: Rogue.CritShotKnockout · Categories: UsedInCampaignPool, Critical, Customization · Pools: customization, usedInCampaignPool
Level 1 (Crit Shot Knockout)
- Description: Crits knock out all opponents
Egg Shell Hands#
Class: Rogue.EggShellHands · Categories: UsedInCampaignPool, Injury, Customization · Pools: customization, injury, usedInCampaignPool
Level 1 (Egg Shell Hands)
- Description: Injuries you cause also target hands
Empty Briefcase#
Class: Rogue.GoalDenierEmpty · Pools: noCategories
Level 1 (Empty Briefcase)
- Description: +10 OVR
- Parameters: statBonus = 10
Express Delivery#
Class: Rogue.ExpressDelivery · Categories: UsedInCampaignPool, Customization · Pools: customization, noCategories, usedInCampaignPool
Level 1 (Express Delivery)
- Description: Increase the speed of your passes
- Parameters: basePassPower = 5; upgradedPassPower = 5
Level 2 (Express Delivery (Level 2))
- Description: Greatly increase the speed of your passes
- Parameters: basePassPower = 5; upgradedPassPower = 5
Extra Reward#
Class: Rogue.DoubleReward · Categories: BossRelics · Pools: boss
Level 1 (Double reward)
- Description: For the next 2 games you get 1 extra relic reward
- Stat bonus: Remaining Uses: 2
- Parameters: remainingUses = 2
Level 2 (Double Reward (Level 2))
- Description: For the next 2 games you get 1 extra relic reward and 1 extra talent reward
- Stat bonus: Remaining Uses: 2
- Parameters: remainingUses = 2
Fartillery#
Class: Rogue.FartKnockout · Categories: BossRelics, Fart, Customization · Pools: boss, customization
Level 1 (Fart Knockout)
- Description: Fart bursts knock out all skaters in range
Farting Puck#
Class: Rogue.FartingPuck · Pools: noCategories
Level 1 (Farting Puck)
- Description: The puck farts every {0}s. It gets greener and greener until it rips one
- Parameters: fartInterval = 9; forceFactor = 0.8; maxRangeFactor = 1; fartParticle = GameObject:Pet_Active
Faster Checks#
Class: Rogue.FastShoulder · Categories: Checking, UsedInCampaignPool, Customization · Pools: checking, customization, usedInCampaignPool
Level 1 (Fast Shoulder)
- Description: Quicker bodychecks
Fat Shrimp#
Class: Rogue.FatShrimp · Categories: OnlyStats, UsedInCampaignPool, Customization · Pools: customization, usedInCampaignPool
Level 1 (Fat Shrimp)
- Description: Your and skaters get +{0} OVR
- Parameters: baseBonus = 15; upgradedBonus = 10; skaterSize = [3, 4, 5]
Level 2 (Fat Shrimp (Level 2))
- Description: Your and skaters get +{0} OVR
- Parameters: baseBonus = 15; upgradedBonus = 10; skaterSize = [3, 4, 5]
Flow Mode#
Class: Rogue.Helmetless · Pools: noCategories
Level 1 (Helmetless)
- Description: Skaters get +{0} Speed when not wearing a helmet
- Parameters: speedBonus = 30; upgradedSpeedBonus = 10
Level 2 (Helmetless (Level 2))
- Description: Skaters get +{0} Speed when not wearing a helmet
- Parameters: speedBonus = 30; upgradedSpeedBonus = 10
Foiled#
Class: Rogue.Revenge · Categories: UsedInCampaignPool, Injury, Customization · Pools: customization, injury, usedInCampaignPool
Level 1 (Revenge)
- Description: Inflict 1 injury on any skater who has injured your team
Level 2 (Revenge (Level 2))
- Description: Inflict 2 injuries on any skater who has injured your team
Fossilized Star#
Class: Rogue.FossilizedStar · Categories: Speed, OnlyStats, UsedInCampaignPool, Customization · Pools: customization, speed, usedInCampaignPool
Level 1 (Fossilized Star)
- Description: +{0} Speed
- Parameters: statsType = 3; statBonus = 15; upgradedStatBonus = 10
Level 2 (Fossilized Star (Level 2))
- Description: +{0} Speed
- Parameters: statsType = 3; statBonus = 15; upgradedStatBonus = 10
Fragile#
Class: Rogue.Fragile · Categories: UsedInCampaignPool, Injury, Starter · Pools: injury, starter, usedInCampaignPool
Level 1 (Fragile)
- Description: 3x injury chance for opponents
- Parameters: baseMultiplier = 2; upgradedMultiplier = 1
Level 2 (Fragile (Level 2))
- Description: 3x injury chance for opponents
- Parameters: baseMultiplier = 2; upgradedMultiplier = 1
Fragile Flakes#
Class: Rogue.CritShotEnrage · Categories: UsedInCampaignPool, Enrage, Critical, Customization · Pools: customization, usedInCampaignPool
Level 1 (Crit Shot Enrage)
- Description: Crits enrage your team
Frog Counter#
Class: Rogue.FrogOnGoal · Categories: UsedInCampaignPool, Customization · Pools: customization, usedInCampaignPool
Level 1 (Frog On Goal)
- Description: The opponent's last goal scorer is always frogged
Frog Duty#
Class: Rogue.CanadaCurses.CanadaCurseFrogTwo · Pools: noCategories
Level 1 (CanadaCurseFrogTwo)
- Description: 2 skaters on your team get frogged
- Constants:
FrogCount= 2
Frog-Off#
Class: Rogue.FrogOnFaceoff · Categories: UsedInCampaignPool, Customization · Pools: customization, usedInCampaignPool
Level 1 (Frog On Faceoff)
- Description: Frog opponents for 60s when winning a faceoff
- Parameters: duration = 60
Frogeree#
Class: Rogue.FrogOnHitRef · Categories: UsedInCampaignPool, Customization, Starter · Pools: customization, starter, usedInCampaignPool
Level 1 (Frog On Hit Ref)
- Description: Frog opponents when you knockout the referee
- Parameters: duration = 30
Froggy Ability#
Class: Rogue.FrogOnAbility · Categories: UsedInCampaignPool, Customization · Pools: customization, usedInCampaignPool
Level 1 (Frog On Ability)
- Description: After an opponent uses an ability, they are frogged
- Parameters: duration = 30
Frozen Clock#
Class: Rogue.Relics.StopWatch · Categories: UsedInCampaignPool, MaxGoal, Customization · Pools: customization, maxGoal, usedInCampaignPool
Level 1 (Stopwatch)
- Description: Opponent goals in the last 20s of a period are denied
- Parameters: secondsRemaining = 10; upgradedSecondsRemaining = 10
Level 2 (Stop Watch (Level 2))
- Description: Opponent goals in the last 20s of a period are denied
- Parameters: secondsRemaining = 10; upgradedSecondsRemaining = 10
Frozen Relic#
Class: Rogue.Relics.FrozenRelic · Pools: noCategories
Level 1 (Frozen Relic)
- Description: Relic is frozen
- Parameters: nameFormat = relics/frozen_relic/name_format
Game-Seven Glasses#
Class: Rogue.LaserPointer · Categories: UsedInCampaignPool, MaxGoal, Customization · Pools: customization, maxGoal, usedInCampaignPool
Level 1 (Laser Pointer)
- Description: +50% crit chance in the last 30s of a period
- Parameters: critBonus = 50; basePeriodSeconds = 20; upgradePeriodSeconds = 10
Level 2 (Laser Pointer (Level 2))
- Description: +50% crit chance in the last 30s of a period
- Parameters: critBonus = 50; basePeriodSeconds = 20; upgradePeriodSeconds = 10
Ghost Vision#
Class: Rogue.GhostVision · Categories: UsedInCampaignPool, Customization · Pools: customization, noCategories, usedInCampaignPool
Level 1 (Polarized Glasses)
- Description: LD and RD gain X-Ray Shot
Level 2 (Polarized Glasses (Level 2))
- Description: All skaters gain X-Ray Shot
Gigantism#
Class: Rogue.JumboJuice · Categories: BossRelics, Customization, Starter · Pools: boss, customization, noCategories, starter
Level 1 (Gigantism)
- Description: +1 size
- Parameters: growthAmount = 1
Level 2 (Gigantism LVL2)
- Description: +2 size
- Parameters: growthAmount = 2
Ginger Fury#
Class: Rogue.AngusAscension · Categories: BossRelics · Pools: boss
Level 1 (Angus Ascension)
- Description: Upgrade every talent and ability on Angus
Glass Bones#
Class: Rogue.CanadaCurses.CanadaCurseFragileTeam · Pools: noCategories
Level 1 (CanadaCurseFragileTeam)
- Description: Your team gains Fragile
Glass Stick#
Class: Rogue.GlassStick · Categories: UsedInCampaignPool, Customization · Pools: customization, usedInCampaignPool
Level 1 (Glass Stick)
- Description: Opponents' sticks will shatter on slapshots
Finely crafted.
GoalPlankRelic#
Class: Rogue.GoalPlankRelic · Pools: noCategories
Level 1 (GoalPlankRelic)
- Parameters: goalPlankPrefab = GameObject:GoalPlank; southGoalZ = -27.613
Golden Frog#
Class: Rogue.FrogGoldenHelmetRelic · Categories: GoldenHelmet
Level 1 (Frog Golden Helmet Relic)
- Description: Opponents with the Golden Helmet are frogged
Golden Goose#
Class: Rogue.GoldenHelmetCheckingRelic · Categories: Checking, OnlyStats, UsedInCampaignPool, GoldenHelmet, Starter · Pools: checking, starter, usedInCampaignPool
Level 1 (Golden Hits)
- Description: Golden Helmet gives +30 Checking
- Parameters: checkingBonus = 30
Golden Showdown#
Class: Rogue.GoldenHelmetBossOvrRelic · Categories: UsedInCampaignPool, GoldenHelmet · Pools: usedInCampaignPool
Level 1 (Golden Showdown)
- Description: Golden Helmet gives +15 OVR against bosses
- Parameters: bonus = 15
Golden Wheats#
Class: Rogue.GoldenHelmetCritRelic · Categories: UsedInCampaignPool, Critical, GoldenHelmet, Starter · Pools: starter, usedInCampaignPool
Level 1 (Golden Sniper)
- Description: Golden Helmet gives +10% crit chance
- Parameters: critOddsBonus = 10
Golf Fairway#
Class: Rogue.GolfFairway · Pools: noCategories · Hidden
Level 1 (golfFairway)
- Description: Switch the ice to a golf hole
- Parameters: sandLinearDamping = 3; sandAngularDamping = 3; fairwayShotPowerMultiplier = 1.25; sandShotPowerMultiplier = 0.7
Good Luck Puck#
Class: Rogue.CriticalRelic · Categories: UsedInCampaignPool, Customization, Starter · Pools: customization, starter, usedInCampaignPool
Level 1 (Critical Relic)
- Description: +15% crit chance
- Parameters: oddsIncrease = 15
Grandma's Broth#
Class: Rogue.Stethoscope · Categories: UsedInCampaignPool, Injury · Pools: injury, usedInCampaignPool
Level 1 (Stethoscope)
- Description: Skaters get +{0} OVR when an injury is healed
- Stat bonus: Injuries Healed: {0}
- Parameters: baseOvrBonus = 10; upgradedOvrBonus = 5
Level 2 (Stethoscope (Level 2))
- Description: Skaters get +{0} OVR when an injury is healed
- Stat bonus: Injuries Healed: {0}
- Parameters: baseOvrBonus = 10; upgradedOvrBonus = 5
Greasy Stick#
Class: Rogue.GreasyStick · Categories: UsedInCampaignPool, Customization · Pools: customization, usedInCampaignPool
Level 1 (Greasy Stick)
- Description: Opponents lose their sticks on shots
Green Marker#
Class: Rogue.GreenMarker · Categories: OnlyStats, UsedInCampaignPool, Customization · Pools: customization, usedInCampaignPool
Level 1 (Green Marker)
- Description: LW and RW get +{0} OVR
- Parameters: levelOneBonus = 10; levelTwoBonus = 10
Handcuffs#
Class: Rogue.Handcuffs · Pools: noCategories
Level 1 (Handcuffs)
- Description: Your free agents never leave
Hard Boiled#
Class: Rogue.HardBoiledEgg · Categories: UsedInCampaignPool, Injury · Pools: injury, usedInCampaignPool
Level 1 (Hard Boiled Egg)
- Description: +0.25% injury chance for opponents knocked out by the puck
- Parameters: injuryChance = 0.25
Hard Hat#
Class: Rogue.Protection · Pools: noCategories
Level 1 (Protection)
- Description: Skaters get +{0} Checking when wearing a helmet
- Parameters: baseChecking = 30; upgradedChecking = 10
Level 2 (Protection (Level 2))
- Description: Skaters get +{0} Checking when wearing a helmet
- Parameters: baseChecking = 30; upgradedChecking = 10
Head Start Clock#
Class: Rogue.SpeedrunGameStartBonus · Pools: noCategories
Level 1 (Head Start)
- Description: At the start of a game, add 60s to the clock
- Parameters: secondsToAdd = 60
Heavy Legs#
Class: Rogue.CanadaCurses.CanadaCurseTeamSpeedMinus40 · Pools: noCategories
Level 1 (CanadaCurseTeamSpeedMinus40)
- Description: Your team gets -40 Speed
- Constants:
Penalty= -40
High Flyer#
Class: Rogue.ChipPass · Pools: noCategories
Level 1 (High Flyer)
- Description: Lobbed passes are 2x higher
Hivemind#
Class: Rogue.Relics.InvisibleThread · Pools: noCategories
Level 1 (Invisible Thread)
- Description: Your passes are uninterceptable in your zone
Hockey Bag#
Class: Rogue.FartImmunity · Categories: UsedInCampaignPool, Fart, Customization · Pools: customization, usedInCampaignPool
Level 1 (Fart Immunity)
- Description: Your farts grant immunity for 2s to the farter and your skaters that are farted on
- Parameters: immuneDuration = 2; immunityStatusEffect = →ImmuneEffect
Holiest Grenade#
Class: Rogue.HoliestGrenade · Categories: Checking, OnlyStats, UsedInCampaignPool, Customization · Pools: checking, customization, usedInCampaignPool
Level 1 (Holiest Grenade)
- Description: +{0} Checking
- Parameters: statsType = 2; statBonus = 15; upgradedStatBonus = 10
Level 2 (Holiest Grenade (Level 2))
- Description: +{0} Checking
- Parameters: statsType = 2; statBonus = 15; upgradedStatBonus = 10
Holy Fungus#
Class: Rogue.Relics.Whisk · Categories: BossRelics, Customization · Pools: boss, customization, noCategories
Level 1 (Whisk)
- Description: Each shot on goal gives +{0} Speed. Resets on a goal
- Parameters: bonus = 5; upgradeBonus = 2
Level 2 (Whisk (Level 2))
- Description: Each shot on goal gives +{0} Speed. Resets on a goal
- Parameters: bonus = 5; upgradeBonus = 2
Hot & Cold#
Class: Rogue.Relics.HotColdRelic · Categories: OnlyStats, UsedInCampaignPool, Customization · Pools: customization, usedInCampaignPool
Level 1 (Hot & Cold)
- Description: At the start of a game, 1 random skater gets +40 OVR and 1 other skater gets -15 OVR
- Parameters: hotBonus = 30; upgradedHotBonus = 10; coldBonus = -15
Level 2 (Hot & Cold (Level 2))
- Description: At the start of a game, 1 random skater gets +40 OVR and 1 other skater gets -15 OVR
- Parameters: hotBonus = 30; upgradedHotBonus = 10; coldBonus = -15
Hot Cake#
Class: Rogue.Relics.HotCake · Categories: UsedInCampaignPool, Customization · Pools: customization, noCategories, usedInCampaignPool
Level 1 (Hot Cake)
- Description: At the start of a game, all teammates gain one of your talents
Level 2 (Hot Cake (Level 2))
- Description: At the start of a game, all teammates gain one of your talents, upgraded if possible
Hot Potato#
Class: Rogue.HotPotato · Pools: noCategories
Level 1 (hotPotato)
- Description: Puck explodes if you have it for more than 3s
Icy Shot#
Class: Rogue.IceSlapshot · Pools: noCategories
Level 1 (Ice Slapshot)
- Description: Slapshots freeze opponents
Indecisive#
Class: Rogue.Indecisive · Pools: noCategories
Level 1 (Indecisive)
- Description: +1 reroll for each event
- Stat bonus: Total rerolls: {0}
- Parameters: rerollsPerEvent = 1
Level 2 (Indecisive (Level 2))
- Description: +2 rerolls for each event
- Stat bonus: Total rerolls: {0}
- Parameters: rerollsPerEvent = 2
Infrared Marker#
Class: Rogue.EnragedOvr · Categories: UsedInCampaignPool, Enrage · Pools: usedInCampaignPool
Level 1 (Enraged Ovr)
- Description: +{0} OVR each time you get enraged. Resets each game
- Parameters: bonus = 2; upgradeBonus = 1
Iron Lung#
Class: Rogue.FragileSpeedBonusRelic · Categories: OnlyStats, UsedInCampaignPool, Injury, Customization · Pools: customization, injury, usedInCampaignPool
Level 1 (Fragile Speed Bonus Relic)
- Description: Injured skaters get +{0} shot power
- Parameters: bonus = 40; bonusUpgrade = 15
Level 2 (Fragile Speed Bonus Relic (Level 2))
- Description: Injured skaters get +{0} shot power
- Parameters: bonus = 40; bonusUpgrade = 20
Jar of Tears#
Class: Rogue.WasabiPaste · Categories: UsedInCampaignPool, Enrage, Customization, Starter · Pools: customization, starter, usedInCampaignPool
Level 1 (Wasabi Paste)
- Description: After the opponent scores, get enraged
Level 2 (Wasabi Paste (Level 2))
- Description: After anyone scores, get enraged
Jigglypuck#
Class: Rogue.Relics.ChaosRelics.YipsRelic · Categories: UsedInCampaignPool, Customization · Pools: customization, noCategories, usedInCampaignPool
Level 1 (Yips)
- Description: Opponents on a breakaway have -50% shot strength
- Stat bonus: Shots Affected: {0}
Level 2 (Yips Relic (Level 2))
- Description: Opponents on a breakaway have -50% shot strength and are knocked out when they shoot
- Stat bonus: Shots Affected: {0}
Last Minute#
Class: Rogue.LastMinuteBonus · Categories: OnlyStats, BossRelics · Pools: boss
Level 1 (Last Minute)
- Description: +30 OVR in the last 30s of every period
- Parameters: isActivated = 0; bonus = 30
Level 2 (Last Minute Bonus (Level 2))
- Description: +30 OVR in the last 45s of every period
- Parameters: isActivated = 0; bonus = 30
Last Stand#
Class: Rogue.LastStand · Pools: noCategories
Level 1 (Last Stand Relic)
- Description: When the clock hits zero, play continues while your team has the puck. The final whistle blows when you lose possession. Your buzzer shots are allowed to finish
Lifeless Branch#
Class: Rogue.PlayerGetUpFaster · Categories: UsedInCampaignPool, Customization · Pools: customization, noCategories, usedInCampaignPool
Level 1 (Lifeless Branch)
- Description: Your skaters get up 2x quicker
Level 2 (Lifeless Branch (Level 2))
- Description: Your skaters get up instantly
Lost Fungus#
Class: Rogue.LoosePuckPropel · Categories: UsedInCampaignPool, Customization · Pools: customization, noCategories, usedInCampaignPool
Level 1 (Lost Fungus)
- Description: Picking up a loose puck propels your skaters forward
- Parameters: baseForce = 35; upgradedForce = 10; propelDuration = 0.25
Level 2 (Lost Fungus (Level 2))
- Description: Picking up a loose puck propels your skaters far forward
- Parameters: baseForce = 35; upgradedForce = 10; propelDuration = 0.25
Lucky Bullion#
Class: Rogue.GoldenHelmetStartTalentRelic · Categories: UsedInCampaignPool, GoldenHelmet · Pools: usedInCampaignPool
Level 1 (Golden Potential)
- Description: At the start of a game, Golden Helmet gives a random talent
Lucky Molar#
Class: Rogue.PowerSurge · Categories: UsedInCampaignPool, Customization · Pools: customization, usedInCampaignPool
Level 1 (Lucky Molar)
- Description: Any knockout by one of your skaters propels all of them forward
Lumberjack#
Class: Rogue.StickBreakingKnockoutRelic · Categories: BossRelics · Pools: boss
Level 1 (Stick Breaking Knockout Relic)
- Description: Opponents get +50% stick break chance when knocked out
Macrocephalia#
Class: Rogue.Relics.MetaRelics.BigHeadsMeta.EnrageRelic · Categories: BossRelics, Enrage, Customization, Starter · Pools: boss, customization, starter
Level 1 (startingRelicBigHeadsEnrageRelic)
- Description: At the start of a game, your skaters gain the Enraged talent
Master Strainer#
Class: Rogue.SpecialHelmetOvrRelic · Categories: UsedInCampaignPool, GoldenHelmet · Pools: usedInCampaignPool
Level 1 (Special Helmet Ovr Relic)
- Description: Skaters wearing special helmets get +10 OVR
- Parameters: bonus = 10
Merciless#
Class: Rogue.PitilessMaxGoal · Categories: UsedInCampaignPool, MaxGoal · Pools: maxGoal, usedInCampaignPool
Level 1 (Merciless)
- Description: +{0} OVR for each win in period 1
- Stat bonus: Mercy wins: {0}
- Parameters: baseBonus = 5; upgradeBonus = 2
Level 2 (Merciless (Level 2))
- Description: +{0} OVR for each win in period 1
- Stat bonus: Mercy wins: {0}
- Parameters: baseBonus = 5; upgradeBonus = 2
Merciless#
Class: Rogue.PitilessTimer · Categories: UsedInCampaignPool, Timer · Pools: timer, usedInCampaignPool
Level 1 (Merciless Timer)
- Description: +{0} OVR for each win by mercy
- Parameters: baseBonus = 5; upgradeBonus = 2
Level 2 (Merciless Timer (Level 2))
- Description: +{0} OVR for each win by mercy
- Parameters: baseBonus = 5; upgradeBonus = 2
Missing Toe#
Class: Rogue.Relics.VoodooDoll · Categories: UsedInCampaignPool, Customization · Pools: customization, noCategories, usedInCampaignPool
Level 1 (Voodo Doll)
- Description: A random opponent gets -20 OVR for the game
- Parameters: bonus = -20
Level 2 (Voodoo Doll (Level 2))
- Description: The best opponent skater gets -20 OVR for the game
- Parameters: bonus = -20
Morel Support#
Class: Rogue.SelfPassPropel · Categories: UsedInCampaignPool · Pools: usedInCampaignPool
Level 1 (odd_fungus_reverse)
- Description: Get propelled forward when passing
Mortar and Pestle#
Class: Rogue.MortarAndPestle · Categories: UsedInCampaignPool, Injury, Customization · Pools: customization, injury, usedInCampaignPool
Level 1 (Mortar And Pestle)
- Description: +10 OVR for every opponent injured this game
- Stat bonus: Injured this game: {0}
- Parameters: ovrBonus = 10; lvl2Upgrade = 5
Level 2 (Mortar And Pestle (Level 2))
- Description: +15 OVR for every opponent injured this game
- Stat bonus: Injured this game: {0}
- Parameters: ovrBonus = 15; lvl2Upgrade = 5
Mush-a-roni#
Class: Rogue.Fusilli · Categories: OnlyStats, UsedInCampaignPool, Customization · Pools: customization, usedInCampaignPool
Level 1 (Fusilli)
- Description: Skaters with at least {0} Shot Power get +{1} Speed
- Parameters: shotPowerTreshold = 50; speedBonus = 30; lvl2Bonus = 15
Level 2 (Fusilli (Level 2))
- Description: Skaters with at least {0} Shot Power get +{1} Speed
- Parameters: shotPowerTreshold = 50; speedBonus = 45; lvl2Bonus = 15
Needle#
Class: Rogue.Needle · Pools: noCategories
Level 1 (needle)
- Description: Speed bonuses increase One-Timer Accuracy
No Entry Relic#
Class: Rogue.BlueLineKnockoutRelic · Pools: noCategories
Level 1 (No Entry Relic)
- Parameters: mode = 0; knockoutDuration = 2; blueLineKnockoutEffectPrefab = {"m_AssetGUID": "607d6d1f9289ee143805a333a76c4e19", "m_SubObjectName": "", "m_SubObjectType": ""}; blueLineHitEffectPrefab = {"m_AssetGUID": "f1c0ef21339a3b74f98cf19f808aec93", "m_SubObjectName": "", "m_SubObjectType": ""}
No-Fun Zone#
Class: Rogue.SorestLoser · Categories: UsedInCampaignPool, Injury · Pools: injury, usedInCampaignPool
Level 1 (Sorest Loser)
- Description: Knockout the celebrating goal scorer to shatter every bone in their body
Noodlord#
Class: Rogue.Gurney · Categories: UsedInCampaignPool, Customization · Pools: customization, usedInCampaignPool
Level 1 (Gurney)
- Description: +10 Speed for every skater currently knocked out
- Parameters: speedBonus = 10
Nut Job#
Class: Rogue.NutJob · Categories: UsedInCampaignPool, Injury, Customization, Starter · Pools: customization, injury, starter, usedInCampaignPool
Level 1 (Nut Job)
- Description: Your first knockout of the game always causes an injury
- Parameters: numOfGuaranteedInjury = 1
Oaky Electrolyte#
Class: Rogue.OakyElectrolyte · Categories: OnlyStats, UsedInCampaignPool, MaxGoal, Customization · Pools: customization, maxGoal, usedInCampaignPool
Level 1 (Oaky Electrolyte)
- Description: +{0} Checking in period 1
- Parameters: stats = 2; levelOneBonus = 25; levelTwoBonus = 10
Level 2 (Oaky Electrolyte (Level 2))
- Description: +{0} Checking in period 1
- Parameters: stats = 2; levelOneBonus = 25; levelTwoBonus = 10
Oaky Electrolyte#
Class: Rogue.OakyElectrolyteTimer · Categories: OnlyStats, UsedInCampaignPool, Timer · Pools: timer, usedInCampaignPool
Level 1 (Oaky Electrolyte Timer)
- Description: +{0} OVR in period {1}
- Parameters: bonusPeriod = 2; levelOneBonus = 25; levelTwoBonus = 10
Level 2 (Oaky Electrolyte Timer (Level 2))
- Description: +{0} OVR in period {1}
- Parameters: bonusPeriod = 2; levelOneBonus = 25; levelTwoBonus = 10
OctopusAttackRelic#
Class: Rogue.OctopusAttackRelic · Pools: noCategories · Hidden
Level 1 (OctopusAttackRelic)
- Parameters: groundWarningSprite = Sprite:Circle - 256; armPossessionTime = 0.75; leadTime = 0; warningDuration = 1.5; explosionRadius = 2; cooldown = 2; warningScale = 0.5; warningStartScale = 0.3; sortingOrder = 50; tentacleEmergeSprite = Sprite:Tentacule_W; tentacleScale = 1; tentacleClipY = 0; emergeRiseTime = 0.18; emergeHoldTime = 0.1; emergeRetractTime = 0.25; tentacleSortingOrder = 50; placementMode = 5; maxTentacles = 12; tentacleCountOverride = 12; tentacleStagger = 0.2; minTentacleSpacing = 2; tentacleMaxAbsZ = 25; pathMaxLateralDegrees = 15; lateralVelocityWeight = 0.35; forwardVelocityScale = 0.85; zonewardAccelCommitMin = 0.6; zonewardAccelCommitMax = 1; gateFallbackMode = 0; gateEarlySlack = 1; gateLateSlack = 1; gateMaxTriggerDistance = 15; slalomTentacleCount = 14; slalomWarningDuration = 0.8; slalomStagger = 0.15; slalomCatchIndex = 6; intendedInfluence = 0; velocitySmoothingTime = 0.35; offensiveZoneStrikesFromTier = 3; tierLoadouts = [{"options": ["{...}", "{...}"]}, {"options": ["{...}", "{...}"]}, {"options": ["{...}", "{...}", "{...}"]}, {"options": ["{...}", "{...}", "{...}"]}]
Odd Fungus#
Class: Rogue.PassPropel · Categories: BossRelics, Customization · Pools: boss, customization, noCategories
Level 1 (Odd Fungus)
- Description: Receiving a pass propels your skaters forward
- Parameters: baseForce = 15; upgradedForce = 7; propelDuration = 0.2
Level 2 (Odd Fungus (Level 2))
- Description: Receiving a pass propels your skaters far forward
- Parameters: baseForce = 22; upgradedForce = 10; propelDuration = 0.25
Organ Donor#
Class: Rogue.BenchwarmerStrip · Categories: BossRelics · Pools: boss
Level 1 (Benchwarmer Strip)
- Description: 2 benchwarmers lose all attributes and talents, which are spread to teammates
- Parameters: notificationTitle = relics/benchwarmer_strip/notification_title; notificationDescription = relics/benchwarmer_strip/notification_description
Oven Mitts#
Class: Rogue.Relics.OvenMitts · Categories: UsedInCampaignPool, Customization · Pools: customization, noCategories, usedInCampaignPool
Level 1 (Oven Mitts)
- Description: +{0} Shot Power after each shot on net. Resets when scoring a goal
- Parameters: baseBonus = 3; upgradeBonus = 2
Level 2 (Oven Mitts (Level 2))
- Description: +{0} Shot Power after each shot on net. Resets when scoring a goal
- Parameters: baseBonus = 3; upgradeBonus = 2
Pain Points#
Class: Rogue.BloodBonus · Categories: BossRelics, Injury · Pools: boss, injury
Level 1 (Blood Bonus)
- Description: Goals scored by injured skaters count as 2 goals
- Stat bonus: Goals while injured: {0}
- Parameters: levelOneExtraGoals = 1; levelTwoExtraGoals = 1
Level 2 (Blood Bonus (Level 2))
- Description: Goals scored by injured skaters count as 2 goals
- Stat bonus: Goals while injured: {0}
- Parameters: levelOneExtraGoals = 1; levelTwoExtraGoals = 1
Part of the Play#
Class: Rogue.RefBlockShot · Categories: UsedInCampaignPool, Referee · Pools: usedInCampaignPool
Level 1 (Ref Block Shot)
- Description: The referee will try to block the opponent's shots +2 size
Participation Trophy#
Class: Rogue.ParticipationTrophyRelic · Pools: noCategories
Level 1 (Participation Trophy)
- Description: Skaters that did not play get +5 OVR after each win
- Stat bonus: Times Applied: {0}
- Parameters: baseOvrBonus = 3; upgradedOvrBonus = 2
Level 2 (Participation Trophy (Level 2))
- Description: Skaters that did not play get +5 OVR after each win
- Stat bonus: Times Applied: {0}
- Parameters: baseOvrBonus = 3; upgradedOvrBonus = 2
Pizzaghetti#
Class: Rogue.Pizzaghetti · Categories: Injury · Pools: injury
Level 1 (Pizzaghetti)
- Description: Critical goals are worth 2 goals.
Post Goal#
Class: Rogue.FalseGoalOnPost · Pools: noCategories · Hidden
Level 1 (falseGoalOnPost)
- Description: Give a goal on a post shot
Puck Pucks#
Class: Rogue.CriticalMass · Categories: UsedInCampaignPool, Critical · Pools: usedInCampaignPool
Level 1 (Critical Mass)
- Description: 2x crit chance
- Parameters: multiplier = 2
Pucky Charms#
Class: Rogue.BothTeamCrit · Categories: UsedInCampaignPool, Critical, Customization, Starter · Pools: customization, starter, usedInCampaignPool
Level 1 (Both Team Crit)
- Description: +20% crit chance for both teams
- Parameters: oddsIncrease = 20
Quantum Sextant#
Class: Rogue.QuantumSextant · Categories: BossRelics · Pools: boss
Level 1 (Quantum Sextant)
- Description: Speed bonuses increase Shot Power instead
Rage Burger#
Class: Rogue.EnrageBonus · Categories: BossRelics, Enrage · Pools: boss
Level 1 (Enrage Bonus)
- Description: Goals scored by enraged skaters count as 2 goals
- Parameters: levelOneExtraGoals = 1; levelTwoExtraGoals = 1
Rage Switch#
Class: Rogue.RageSwitch · Categories: UsedInCampaignPool, Enrage, Customization, Starter · Pools: customization, starter, usedInCampaignPool
Level 1 (Rage Switch)
- Description: Enrage a skater when triggering an ability
Level 2 (Rage Switch (Level 2))
- Description: Enrage the team when triggering an ability
Random Abilities#
Class: Rogue.GainRandomAbilityRelic · Categories: BossRelics · Pools: boss
Level 1 (Gain Random Ability Relic)
- Description: At the start of a game, every skater gains a random ability
Rare Berry#
Class: Rogue.RareBerry · Categories: Customization · Pools: customization, noCategories
Level 1 (Rare Berry)
- Description: Your team gains immunity for 5s after winning a faceoff
- Stat bonus: Faceoffs won: {0}
- Parameters: totalTime = 5; statusEffect = →ImmuneEffect
Level 2 (Rare Berry (Level 2))
- Description: Your team gains immunity for 5s after winning a faceoff. Also gains enraged
- Stat bonus: Faceoffs won: {0}
- Parameters: totalTime = 5; statusEffect = →ImmuneEffect
Red Marker#
Class: Rogue.RedMarker · Categories: OnlyStats, UsedInCampaignPool, Customization · Pools: customization, usedInCampaignPool
Level 1 (Red Marker)
- Description: C gets +{0} OVR
- Parameters: levelOneBonus = 20; levelTwoBonus = 20
Ref Hands#
Class: Rogue.RefHandsRelic · Categories: Referee · Hidden
Level 1 (Ref Hands Relic)
- Description: Your skaters throw the puck instead of using their sticks
Referee Rumble#
Class: Rogue.RefereeRumble · Categories: UsedInCampaignPool, Enrage, Referee · Pools: usedInCampaignPool
Level 1 (Referee Rumble)
- Description: Enrage your team when the referee is knocked out
Relic Copier#
Class: Rogue.Relics.RelicStealer · Pools: noCategories · Hidden
Level 1 (Relic Copier)
- Description: At the start of a game, copy 2 of the opponent's relics
- Parameters: m_EffectMode = 1
- Constants:
ExpertDifficultyIndex= 3;RelicsToCopyDefaultCount= 1;RelicsToCopyExpertCount= 2
Relic Freezer#
Class: Rogue.Relics.RelicFreezer · Categories: BossRelics · Pools: boss
Level 1 (Relic Freezer)
- Description: At the start of a game, freeze 1 of the opponent's relics
Relic Stealer#
Class: Rogue.Relics.RelicStealer · Pools: noCategories
Level 1 (Relic Stealer)
- Description: At the start of a game, steal 2 of the opponent's relics
- Parameters: m_EffectMode = 0
- Constants:
ExpertDifficultyIndex= 3;RelicsToCopyDefaultCount= 1;RelicsToCopyExpertCount= 2
Remarkable Rock#
Class: Rogue.FirstBlood · Categories: BossRelics · Pools: boss, noCategories
Level 1 (Remarkable Rock)
- Description: The first goal of the game counts as 2 goals
Level 2 (Remarkable Rock LVL2)
- Description: Your first goal of the game counts as 2 goals
Retro Rocket#
Class: Rogue.RetroRocket · Categories: Speed, OnlyStats, UsedInCampaignPool, Customization · Pools: customization, speed, usedInCampaignPool
Level 1 (Retro Rocket)
- Description: +60 Speed when skating backward
- Parameters: baseBonus = 40; upgradeBonus = 20; statusEffect = →RetroRocketStatusEffect
Rigged Faceoff#
Class: Rogue.RiggedFaceoff · Pools: noCategories
Level 1 (Rigged Faceoff)
- Description: You often win faceoffs
Ringette Relic#
Class: Rogue.BlueLineKnockoutRelic · Pools: noCategories
Level 1 (Ringette Relic)
- Parameters: mode = 1; knockoutDuration = 2; blueLineKnockoutEffectPrefab = {"m_AssetGUID": "607d6d1f9289ee143805a333a76c4e19", "m_SubObjectName": "", "m_SubObjectType": ""}; blueLineHitEffectPrefab = {"m_AssetGUID": "f1c0ef21339a3b74f98cf19f808aec93", "m_SubObjectName": "", "m_SubObjectType": ""}
Royal Rest#
Class: Rogue.GoldenHelmetBenchBonus · Categories: UsedInCampaignPool, GoldenHelmet · Pools: usedInCampaignPool
Level 1 (Golden Helmet Bench Bonus)
- Description: Golden Helmet gives 3x bench bonus
- Stat bonus: Times applied: {0}
- Constants:
Multiplier= 3
Royal Treatment#
Class: Rogue.GoldenHelmetInjuryImmuneRelic · Categories: UsedInCampaignPool, Injury, GoldenHelmet, Starter · Pools: injury, starter, usedInCampaignPool
Level 1 (Golden Resilience)
- Description: Golden Helmet prevents injuries
Rubberband#
Class: Rogue.RubberBand · Categories: Accuracy, OnlyStats, UsedInCampaignPool, Customization · Pools: accuracy, customization, usedInCampaignPool
Level 1 (Rubberband)
- Description: +{0} Accuracy
- Parameters: statsType = 1; statBonus = 15; upgradedStatBonus = 10
Level 2 (Rubberband (Level 2))
- Description: +{0} Accuracy
- Parameters: statsType = 1; statBonus = 15; upgradedStatBonus = 10
Rusty Squad#
Class: Rogue.CanadaCurses.CanadaCurseTeamOvrMinus20 · Pools: noCategories
Level 1 (CanadaCurseTeamOvrMinus20)
- Description: Your team gets -20 OVR
- Constants:
Bonus= -20
Self Defense#
Class: Rogue.SelfDefense · Categories: OnlyStats, UsedInCampaignPool, Customization · Pools: customization, usedInCampaignPool
Level 1 (Self Defense)
- Description: +{0} Checking while in your own zone
- Parameters: baseBonus = 30; upgradeBonus = 30
Level 2 (Self Defense (Level 2))
- Description: +{0} Checking while in your own zone
- Parameters: baseBonus = 30; upgradeBonus = 20
Short Fuse#
Class: Rogue.ProlongedRage · Categories: UsedInCampaignPool, Enrage, Customization, Starter · Pools: customization, starter, usedInCampaignPool
Level 1 (Short Fuse)
- Description: 2x enraged time
- Parameters: multiplier = 2
Level 2 (Short Fuse (Level 2))
- Description: 3x enraged time
- Parameters: multiplier = 3
Short-Handed#
Class: Rogue.ShortStick · Categories: OnlyStats, UsedInCampaignPool · Pools: usedInCampaignPool
Level 1 (Short Stick)
- Description: +30 OVR if you play with 3 skaters or less
- Parameters: bonus = 30
Shot Clock#
Class: Rogue.SpeedrunSaveBonus · Pools: noCategories
Level 1 (Robbed)
- Description: When the opposing goalie saves your shot, add 5s to the clock
- Parameters: secondsToAdd = 5
Shrimp Cocktail#
Class: Rogue.ShrimpCocktail · Categories: OnlyStats, UsedInCampaignPool, Customization · Pools: customization, timer, usedInCampaignPool
Level 1 (Shrimp Cocktail)
- Description: Your and skaters get +{0} OVR
- Parameters: baseBonus = 20; upgradedBonus = 15; skaterSize = [0, 1]
Level 2 (Shrimp Cocktail (Level 2))
- Description: Your and skaters get +{0} OVR
- Parameters: baseBonus = 20; upgradedBonus = 15; skaterSize = [0, 1]
Shrimp Squad#
Class: Rogue.ShrimpSquad · Categories: UsedInCampaignPool, Customization, Starter · Pools: customization, noCategories, starter, usedInCampaignPool
Level 1 (Shrimp Basket)
- Description: LD and RD get +1 size LW, RW and C get -1 size
Level 2 (Shrimp Basket (Level 2))
- Description: LD and RD get +2 size LW, RW and C get -2 size
Shrimpy Bits#
Class: Rogue.SmallPlayerCrit · Categories: UsedInCampaignPool, Critical, Customization · Pools: customization, usedInCampaignPool
Level 1 (Small Player Crit)
- Description: Your and skaters get +25% crit chance
- Parameters: oddsIncrease = 25
Shrink Serum#
Class: Rogue.ShrinkSerum · Categories: UsedInCampaignPool, Customization, Starter · Pools: customization, noCategories, starter, usedInCampaignPool
Level 1 (Shrink Serum)
- Description: +{0} Speed -1 size
- Parameters: shrinkAmount = 1; speedBonus = 30; upgradedSpeedBonus = 10
Level 2 (Shrink Serum (Level 2))
- Description: +{0} Speed -2 size
- Parameters: shrinkAmount = 2; speedBonus = 30; upgradedSpeedBonus = 10
Slap Chot 4000#
Class: Rogue.SlapChop4000 · Pools: noCategories
Level 1 (Slap Chot 4000)
- Description: +{0} Shot Power on slapshots, {1} Shot Power otherwise
Slapshot Plushie#
Class: Rogue.SlapshotPlushie · Pools: noCategories
Level 1 (Slapshot Plushie)
- Description: Every skater gains a slapshot power-up at the start of the run
Soccer#
Class: Rogue.NoStickSoccerRelic · Pools: noCategories
Level 1 (NoStickSoccerRelic)
- Description: Everyone loses their stick and kicks the ball
Soccer Field#
Class: Rogue.SoccerField · Pools: noCategories · Hidden
Level 1 (soccerField)
- Description: Change the ice into a soccer field
Soccer Net#
Class: Rogue.SoccerNet · Pools: noCategories · Hidden
Level 1 (soccerNet)
- Description: Goals are a soccer net
Soccer Wall#
Class: Rogue.SoccerWall · Pools: noCategories · Hidden
Level 1 (soccerWall)
- Parameters: wallPlayers = ["→wall2", "→wall3", "→wall4", "→wall5"]; forwardPrefab = GameObject:ForwardPrefab
Spare Bucket#
Class: Rogue.GoldenHelmetSecondScorerRelic · Categories: BossRelics, GoldenHelmet · Pools: boss
Level 1 (Golden Duo)
- Description: 2nd best scorer also gets Golden Helmet
Sparkly Electrolyte#
Class: Rogue.SparklyElectrolyteTimer · Categories: OnlyStats, UsedInCampaignPool, Timer · Pools: timer, usedInCampaignPool
Level 1 (Sparkly Electrolyte Timer)
- Description: +{0} OVR in period {1}
- Parameters: bonusPeriod = 3; levelOneBonus = 25; levelTwoBonus = 10
Level 2 (Sparkly Electrolyte Timer (Level 2))
- Description: +{0} OVR in period {1}
- Parameters: bonusPeriod = 3; levelOneBonus = 25; levelTwoBonus = 10
Sparkly Electrolyte#
Class: Rogue.SparklyElectrolyte · Categories: OnlyStats, UsedInCampaignPool, MaxGoal, Customization · Pools: customization, maxGoal, usedInCampaignPool
Level 1 (Sparky Electrolyte)
- Description: +{0} Shot Power in period 1
- Parameters: stats = 0; levelOneBonus = 25; levelTwoBonus = 10
Level 2 (Sparky Electrolyte (Level 2))
- Description: +{0} Shot Power in period 1
- Parameters: stats = 0; levelOneBonus = 25; levelTwoBonus = 10
Special D#
Class: Rogue.DefenseCrit · Categories: UsedInCampaignPool, Critical, Customization, Starter · Pools: customization, starter, usedInCampaignPool
Level 1 (Defense Crit)
- Description: LD and RD get +20% crit chance
- Parameters: oddsIncrease = 20
Special Undies#
Class: Rogue.FartOvr · Categories: UsedInCampaignPool, Fart · Pools: usedInCampaignPool
Level 1 (Fart Ovr)
- Description: +{0} OVR per fart Resets each game
- Parameters: bonus = 1; upgradeBonus = 1
Speed Monthly#
Class: Rogue.BlackCoffee · Pools: noCategories
Level 1 (Black Coffee)
- Description: Give each skater a random Speed talent
- Parameters: talentCategory = 8
Level 2 (Black Coffee (Level 2))
- Description: Give each skater a random upgraded Speed talent
- Parameters: talentCategory = 8
Spiked Armor Relic#
Class: Rogue.SpikeArmorRelic · Categories: BossRelics · Pools: boss
Level 1 (Spike Armor Relic)
- Description: At the start of a game, your skaters gain Spiked Armor
Spiteful Clock#
Class: Rogue.SpeedrunConcededBonus · Pools: noCategories
Level 1 (Comeback Clock)
- Description: When you get scored on, add 30s to the clock
- Parameters: secondsToAdd = 30
Squadllic Fury#
Class: Rogue.EnrageOnPost · Categories: Enrage, Customization · Pools: customization
Level 1 (Metallic Fury)
- Description: Your team gets enraged when your shots hit a post
Level 2 (Metallic Fury (Level 2))
- Description: Your team gets enraged when any shot hits a post
Steel Mitts#
Class: Rogue.Cushioned · Categories: Defensive, UsedInCampaignPool, Injury, Customization · Pools: customization, defensive, injury, usedInCampaignPool
Level 1 (Cushioned)
- Description: Prevents Shot Power injuries
Level 2 (Cushioned (Level 2))
- Description: Prevents Shot Power and Accuracy injuries
Swamp Scoops#
Class: Rogue.CritShotFrog · Categories: UsedInCampaignPool, Critical, Customization · Pools: customization, usedInCampaignPool
Level 1 (Crit Shot Frog)
- Description: Crits frog all opponents for 60s
- Parameters: duration = 60
Sweet Spot#
Class: Rogue.CriticalOneTimerRelic · Categories: UsedInCampaignPool, Critical, Customization, Starter · Pools: customization, noCategories, starter, usedInCampaignPool
Level 1 (Critical One Timer Relic)
- Description: One-Timers have +10% crit chance
- Parameters: oddsIncrease = 10
Level 2 (Critical One Timer Relic (Level 2))
- Description: One-Timers have +15% crit chance
- Parameters: oddsIncrease = 15
The Improverizer#
Class: Rogue.RandomUpgrade · Categories: BossRelics · Pools: boss
Level 1 (Random Upgrade)
- Description: 1 random talent, ability or relic is upgraded after each game
Level 2 (Random Upgrade (Level 2))
- Description: 2 random talents, abilities or relics are upgraded after each game
The Original Puck#
Class: Rogue.OriginalPuck · Categories: BossRelics, Injury · Pools: boss, injury
Level 1 (The Original Puck)
- Description: +50% Shot Power bonuses Slapshots near your teammates injure them
The Squeezer#
Class: Rogue.ShrinkSerumOpponent · Categories: BossRelics · Pools: boss
Level 1 (The Squeezer)
- Description: Opponents get -1 size
Tied Homie#
Class: Rogue.TieDomi · Pools: noCategories
Level 1 (Tied Homie)
- Description: The opposing team needs to win by at least 2 goals
Tiny Team#
Class: Rogue.CanadaCurses.CanadaCurseXsTeam · Pools: noCategories
Level 1 (CanadaCurseXsTeam)
- Description: Your team becomes
Tong#
Class: Rogue.Tong · Categories: Checking, UsedInCampaignPool · Pools: checking, noCategories, usedInCampaignPool
Level 1 (Tong)
- Description: Your team gains puck possession after a pokecheck
- Parameters: _staggerPuckLossPickupLockDuration = 0.25
Level 2 (Tong (Level 2))
- Description: Your team gains puck possession after a pokecheck, and your skaters are propelled forward
- Parameters: _staggerPuckLossPickupLockDuration = 0.25
Toothpick#
Class: Rogue.Toothpick · Categories: UsedInCampaignPool, Customization · Pools: customization, noCategories, usedInCampaignPool
Level 1 (Toothpick)
- Description: Opponents get +15% stick break chance on a pass
- Parameters: odds = 0.1; upgradedOdds = 0.05
Level 2 (Toothpick (Level 2))
- Description: Opponents get +15% stick break chance on a pass
- Parameters: odds = 0.1; upgradedOdds = 0.05
Tribal Mask#
Class: Rogue.SoreLoser · Categories: OnlyStats, UsedInCampaignPool, Customization · Pools: customization, usedInCampaignPool
Level 1 (Tribal Mask)
- Description: +{0} OVR for each goal you are trailing by
- Parameters: baseBonus = 15; upgradeBonus = 10
Level 2 (Tribal Mask (Level 2))
- Description: +{0} OVR for each goal you are trailing by
- Parameters: baseBonus = 15; upgradeBonus = 10
Turbo Crutch#
Class: Rogue.DentistDrill · Categories: UsedInCampaignPool, Injury, Customization · Pools: customization, injury, usedInCampaignPool
Level 1 (Dentist Drill)
- Description: +{0} Speed when you have an injured skater
- Parameters: bonus = 20; upgradedBonus = 10
Level 2 (Dentist Drill (Level 2))
- Description: +{0} Speed when you have an injured skater
- Parameters: bonus = 20; upgradedBonus = 10
Turbo-Absorbent Jock Strap#
Class: Rogue.SilkyMitts · Categories: UsedInCampaignPool, Customization · Pools: customization, usedInCampaignPool
Level 1 (Silky Mitts)
- Description: 1s of immunity when picking up the puck
- Parameters: immunityStatusEffect = →ImmuneEffect; immunityDuration = 1
Two-Headed Zebra#
Class: Rogue.SecondReferee · Categories: UsedInCampaignPool, Referee · Pools: usedInCampaignPool
Level 1 (Second Referee)
- Description: 1 extra referee joins the game
tycoonsIce#
Class: Rogue.TycoonsIce · Pools: noCategories · Hidden
Level 1 (tycoonsIce)
Violent Plushie#
Class: Rogue.ViolentPlushie · Pools: noCategories
Level 1 (Violent Plushie)
- Description: Every bodycheck is a knockout. Every skater recovers from knockouts quickly
Weighted Die#
Class: Rogue.Reroll · Categories: UsedInCampaignPool · Pools: noCategories, usedInCampaignPool
Level 1 (Weighted Die)
- Description: +1 reroll for each reward at the end of a game
- Parameters: rerollCount = 1
Level 2 (Weighted Die (Level 2))
- Description: +2 rerolls for each reward at the end of a game
- Parameters: rerollCount = 2
Wet Noodle#
Class: Rogue.WetNoodle · Categories: BossRelics · Pools: boss
Level 1 (Wet Noodle)
- Description: -50% strength for opponent's first 7 shots
- Parameters: shots = 4; upgradeShots = 3
Level 2 (Wet Noodle (Level 2))
- Description: -50% strength for opponent's first 7 shots
- Parameters: shots = 4; upgradeShots = 3
Whistle Blower#
Class: Rogue.PlayableReferee · Categories: BossRelics, Referee · Pools: boss
Level 1 (Playable Referee)
- Description: Referees join your team and can be player-controlled
Whistle of time#
Class: Rogue.WhistleOfTime · Pools: noCategories
Level 1 (Whistle of time)
Whistle of Time#
Class: Rogue.WhistleOfTimeTimer · Categories: UsedInCampaignPool, Timer, Customization · Pools: customization, timer, usedInCampaignPool
Level 1 (Whistle Of Time Timer)
- Description: Time goes 2.5x faster when you lead
- Parameters: activeTimeModifier = 2; upgradedTimeModifier = 0.5
Level 2 (Whistle Of Time Timer (Level 2))
- Description: Time goes 2.5x faster when you lead
- Parameters: activeTimeModifier = 2; upgradedTimeModifier = 0.5
White Flag#
Class: Rogue.Halo · Categories: OnlyStats, UsedInCampaignPool, Customization · Pools: customization, usedInCampaignPool
Level 1 (Halo)
- Description: +50 OVR until you knockout an opponent
- Parameters: ovrBonus = 35; ovrBonusUpgrade = 15
Level 2 (Halo (Level 2))
- Description: +50 OVR until you knockout an opponent
- Parameters: ovrBonus = 35; ovrBonusUpgrade = 15
Zebra Hoof#
Class: Rogue.ZebraHoof · Categories: Referee
Level 1 (Zebra Hoof)
- Description: Referees join your team
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